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 Forza 3 or GT5, Which one have better graphichs

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pitok235149
post Oct 7 2009, 02:02 AM

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From: Johor-Kinrara
GT5 : used lot of texture and pre rendered shadows and all,thats why it looks realistic-environment,etc..
FM1-3: used more dynamic modeling for environment,ofcourse using texture,but not as much as GT5

but yeah,people dont care this much of technical issues,we just want realistic scenery,so thats why i also choose GT5..
p.s : u guys will notice most of ps3 exclusive games were using high quality texture(theoretically,programmers use texture to minimize memory,but somehow,sony manage to run and utilize those massive texture,one tumbs up )
p.s : also,sony makes a big mistake when they move from ATI(PS2) to Nvidia(PS3)..coz in my opinion, nvidia only meant for faster rendering,not quality.
for example,look how PS2 were,they were so advanced,people still using ps2 nowdays..same like xbox-ati(with they graphics architecture that no one ever bulit,adding 10mb to bridge the GPU memory with CPu)

This post has been edited by pitok235149: Oct 7 2009, 02:10 AM
pitok235149
post Oct 27 2009, 12:55 AM

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From: Johor-Kinrara
QUOTE(shahreza2000 @ Oct 7 2009, 05:07 AM)
since when PS2 associated with ATI? what mistake? get facts correct 1st plz

Sony developed ps2's EE cpu and gfx synthesizer

you can't compare PS3 to PC because its different architecture....

to build a game engine around Cell and optimizing for SPE acceleration will take more effort.
*
maybe i've made a mistake,but at that time,the rumors said it is a co op between ati & sony.
but,do you see any statement that i've made that compare ps3 with pc?
it would be dumb to compare beast(pc) with hobbit(ps3)! rclxms.gif
CELL is just like driving an EVO 9 on M'sia highway..u have some extra power,but u cannot ultilize it.
Do you think that developer will spend their precious time,just to study & ultilize CELL?They wont!only sony's company will do that.
Game industry is 2nd biggest after hollywood,so they are targeting products!

and for RSX -
The RSX 'Reality Synthesizer' graphics processing unit is a graphics chip design co-developed by NVIDIA and Sony for the PlayStation 3 gaming console.
[edit] Specifications
550 MHz on 90 nm process [1]
Based on NV47 Chip (Nvidia GeForce 7800 Architecture) [2]
300+ million transistors [3]
bla2...just numbers to impressed ordinary people when its impossible to achieve that number in real world!

based on Nvidia GeForce 7800 Architecture,so its a crap!!

 

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