QUOTE(TitaniumZ @ Dec 4 2009, 04:42 PM)
QUOTE(davidgary73 @ Dec 4 2009, 04:53 PM)
@samurai20
If you want to post, post properly. Anymore unconstructive post, post will be deleted and if you can, please stop spamming and post constructively.
This is a friendly warning. Cheers
sorry dude my ENGLISH suk.. If you want to post, post properly. Anymore unconstructive post, post will be deleted and if you can, please stop spamming and post constructively.
This is a friendly warning. Cheers
here TOO SUK game..
QUOTE
Too Human is an action-RPG video game developed by Canadian developer Silicon Knights and published by Microsoft Game Studios for the Xbox 360 console. The game released in North America on August 19, 2008 and later in Europe on August 29, 2008.
The game is noted for being in development hell for almost ten years, originally being planned as a four-disc action-adventure game for the PlayStation in 1999. Development later went into the Nintendo GameCube in 2000 before eventually selling the rights to Microsoft in 2005. It was then announced to be released for the Xbox 360 where it eventually became a finished product. Too Human had a massive development budget of 80 million dollars that was funded by Microsoft.[3]
As part of a planned game trilogy, the story is a science-fictional futuristic retelling of Norse Mythology where the Æsir, Norse gods who are actually cybernetic-enhanced humans protecting mankind from the onslaught of Loki’s army of machines, with the player taking the role of the Norse God Baldur, who is less cybernetic than the other Gods, thus being “too human”. The game incorporates elements of hack and slash and action-adventures with heavy emphasis on role-playing gameplay elements such as gathering items, upgrading equipment and choosing character classes and alignments.
The game is noted for being in development hell for almost ten years, originally being planned as a four-disc action-adventure game for the PlayStation in 1999. Development later went into the Nintendo GameCube in 2000 before eventually selling the rights to Microsoft in 2005. It was then announced to be released for the Xbox 360 where it eventually became a finished product. Too Human had a massive development budget of 80 million dollars that was funded by Microsoft.[3]
As part of a planned game trilogy, the story is a science-fictional futuristic retelling of Norse Mythology where the Æsir, Norse gods who are actually cybernetic-enhanced humans protecting mankind from the onslaught of Loki’s army of machines, with the player taking the role of the Norse God Baldur, who is less cybernetic than the other Gods, thus being “too human”. The game incorporates elements of hack and slash and action-adventures with heavy emphasis on role-playing gameplay elements such as gathering items, upgrading equipment and choosing character classes and alignments.
Link:.
WIKI
This post has been edited by samurai20: Dec 4 2009, 05:19 PM
Dec 4 2009, 05:00 PM

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