First off, I don't play GW1. Second, I don't play in Beta, so take everything with a grain of salt.
Thirdly, my MMO experience is mostly WoW. I tried a bit of Rappelz (F2P, but B2W) but got sick of the endless grind and exponential levelling. That being said, I watched plenty of videos about this on youtube and read plenty of articles and following all the hype around it. I like what I see so far.
QUOTE(M1X @ Apr 12 2012, 09:34 AM)
1, the No.1 most important thing- I dislike AION. I hate to get raped when I just mind my own business. The quote above sounds Ok to me. But before getting a full understanding of GW2's PvP system I still feels very skeptic. I read that there are two modes- W2W and duel. Anything you can add?
Actually, there are no dueling, iirc. Not sure if they want to implement duel, but all of the videos I see have no world PvP. There are no factions in GW2 to warrant a World PvP. Just 5 races banding together trying to save the World (...of Warcraft).
For PvP junkies however, there's structured PvP (comparable to WoW Battlegrounds?) and World vs World vs World. The former is a team-based event, the latter is an all out siege battle between
serversQUOTE
2, what is the leveling, quest systems involved? I getting tired of - "playing because need to reach X levels to unlock X things". The game should provide plenty of USEFUL contents instead of just grinding quests, talking to NPC whole day and then stare on the exp bar hopefully it fills out quick. The more MMO I play, the more I hate to read those damned quests articles because they are pointless and didn't entertain me.
It is something called Dynamic Events. In a sense, when you approached an area, you will be notified that there's something happening in that area and you got a quest for it. Your objective is to fill up the bar by doing whatever that is needed. It can be "Repel the invaders", "Milk the cows", "Gather a bit of this", "Gather a bit of that", "Escort me!". What makes it interesting, however, are the following:
1) The quest can ask you to do a combination of above. It is up to you, what you want to do. It can be "Help the farmer by milking the cows and putting out the fires from his hay while defending his farm from centaurs". You can do any of the things needed (milk the cows? put out fires? defend against the zerg?) and still contribute to filling out that bar.
2) World moves without you. You don't wanna help? That farmer doesn't really care, but his farm is going to be taken over by the centaurs. The next time you pass through, the event can be "Hey, help me retake my farm!!"
Try youtube some of the latest Yogscast (uploaded by BlueXephos) and/or Totalbiscuit videos. They usually are funny, but very informative and honest with what they are commenting about.
QUOTE
3, equipment enchantment, modifications? What kind of system in GW2? NOOOOOOOOOO MOREEEEEEEEEEE +10 please.
No idea. Not enough information.
QUOTE
4, another important factor- is there enough contents to SOLO? Including solo instance. Usually when I start a MMO I will mostly be a loner for a few months, or maybe forever if there is a choice. I hate to look at the list of dungeons and solo content is like only 5% of the list... Do GW2's content difficulty scales according to player and amount of players involved? That will be nice.
Dungeons needs 5 man, but you can solo through most events. However, GW2 main selling point is how suddenly a bunch of players work together without forming a formal group and try to complete an event. Taking the above example: You are fighting for your live to defend against a zerg when suddenly another guy pops up and help you clear out the zerg, while another passing soul starts milking the cow and putting out fires. You are working together, without shouting "INVITE!!", and when it is finished, everyone is credited according to their contribution, and everyone just go off to pursue their adventures. There is no Killsteal, no tagging, everyone can whack a mob and still got exp/loot.
QUOTE
5, in game currency system? I hope there no "bound" thing or at least don't enforce it too strictly -.-
No idea. There's gold, gems, karma, glory... too much to get my head around until I played it.
QUOTE
To get a game that can really last me over a year (or even over a few months) is not going to be easy. Call me too picky but yeah, after playing many titles and seeing what is good and what is bad the game have to offer... It will be nice if GW2 also offer a tryout period with limited contents.
I like to immersed in my game. While WoW have plenty of lore, it's the endgame that counts (basically, where the story really climaxes) in that one. Being in a raiding guild, we need to get to max level ASAP (unless you are a social member), hit the (heroic) dungeons and gear up for the first tier of raiding.
So far, from the videos and articles I read, I like what GW2 is offering. You can take your time in this, without much pressure, and with no real endgame (well, the fight against Zhaitan is the climax in the story). The lore seems nice, dynamic events are very interesting, gameplay can be hectic, and the "No holy trinity!" system put a bit more emphasis on teamwork and skill, rather than your role.
Like I say above, watch some youtube videos. Particularly, the latest from Yogscast and Totalbiscuit (I like their commentary style)