yup sbnr nyer dh dkt 2 mggu xsilap aku... 8hb ni bley tau menang xaku siggy contest yg aku submit...klo diorang xpilih aku punye kensel bli ini game...koh3
This post has been edited by monyetbesi: Aug 5 2009, 10:01 AM
Added on August 5, 2009, 10:01 am yup sbnr nyer dh dkt 2 mggu xsilap aku... 8hb ni bley tau menang xaku siggy contest yg aku submit...klo diorang xpilih aku punye kensel bli ini game...koh3
grafix dia aku bagi 6/10 but korang pon kena test larr sbb grafix tuh opinion aku jerr
haha itu opinion aku jerr tapi selalunya grafix akan improved dlm full game nnt jgn risau
tgh tggu announcement dari 1C Publishing....konek betoi psn slalu jer left behind... nie karang aku nk bli flght stick ker joy stick...baik bli joy stick kan? bley men IL2 ngan SF4 skalik...
tgh tggu announcement dari 1C Publishing....konek betoi psn slalu jer left behind... nie karang aku nk bli flght stick ker joy stick...baik bli joy stick kan? bley men IL2 ngan SF4 skalik...
1C Company and 505 Games have today revealed more information on the multiplayer modes available in forthcoming World War II flight combat title, IL-2 Sturmovik: Birds of Prey. As well as boasting over 50 single player missions, the multiplayer experience featured in IL-2 delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available from 4th September for Xbox 360, PS3, Nintendo DS and PSP.
The official website now hosts the new multiplayer trailer where allied and axis forces go head to head in ferocious aerial dog fights and bombing raids over war torn Europe. Also featured is an exclusive community update from Pavel Kulikov, Game Designer of the multiplayer modes and maps at Gaijin Entertainment in which he shares some behind the scenes stories from the making of IL-2 Sturmovik: Birds of Prey as well as tips to becoming a multiplayer ace. Details on the modes featured in the game are as follows:
Dog Fight
Dog fight is a traditional "free-for-all" mode. After selecting initial game settings (number of players, difficulty level, planes available, game play map, time limit, points limits etc) players engage in aerial dogfights earning points for every downed enemy aircraft.
The winner is the first pilot to reach the point limit or the pilot with the most points when the allotted time runs out.
Team Dog Fight
After selecting initial settings, players are divided into two teams. Like Dog fight, points are earned for every downed aircraft in the enemy’s team.
The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.
Strike
Strike is a multiplayer mode where teams attempt to destroy as many of the enemy’s ground targets as possible, while defending their own. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent’s ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.
Capture the Airfield
In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode being the game as neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player respawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted second by second. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.