QUOTE(Phyurix @ Sep 8 2009, 08:52 PM)
I basicly got most of his links down with me, but defensive wise I'm rather poor

Need more matchup experience
haha, i was joking about learning Gen, it will take up hours of practise to learn Gen for me.
anyway, thought that this might be a good read:
http://www.eventhubs.com/news/2009/sep/07/...-latency-games/An issue that has come up several times, especially with the popularity of LCD TVs is input latency, i.e. how long it takes for a controller input to actually be executed on screen in the game you're playing.
Since Street Fighter, and many other fighting games, need 1/60th of a second timing in some instances, any input lag can be a big deal.
Digital Foundry wrote up an excellent piece on how they found and documented input lag (with the help of some accessories).
While this ends up being a fairly technical and long read, it is an interesting subject and one that may become a larger factor in future video games.
Here's a summary of some of the things they found.
• The lowest latencies a video game can have is 50ms (three frames) - the PS3 XMB runs at this rate, but few games reach it.
• Most 60 Frames Per Second (FPS) games have a 66.67ms latency - Ridge Racer 7, for example.
• 30 FPS games have a minimum potential lag of 100ms, but many exceed this.
• Citing Grand Theft Auto IV as an example, West suggests that a 166ms response is where gamers notice controller lag.
Here's a comparison of various popular games on the market and how their input lag stacks up with one another.
Call of Duty 4: Modern Warfare 67ms-84ms
Call of Duty: World at War 67ms-100ms
Guitar Hero: Aerosmith 67ms
Grand Theft Auto IV 133ms-200ms
Halo 3 100ms-150ms
Left 4 Dead 100ms-133ms
Mirror's Edge 133ms
Street Fighter IV 67ms
Soul Calibur IV 67ms-84ms
Again to summarize here, a 67ms input delay is typically the best input delay a game running at 60 FPS achieves. But when frame rates drop below this, the input latency can get worse.
So it looks like Capcom did a very good job of getting optimizing controller input latency for Street Fighter 4, although it would be interesting to see how other fighting games stack up here as well.