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MOBA Heroes of Newerth(HON) ->Dota 2.0

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GailExoduSx
post Aug 26 2009, 05:07 PM

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QUOTE(Maliken)
I wanted to throw out another update of things we're currently working on:

1.) Spectator / Replay Interface: This is an interface specific to spectating or watching a replay. It will have more information and options to expand & collapse lots of detailed information panels.

2.) Practice Mode: The ability to locally create a game on any map, play as any hero, give gold, give experience, spawn other heroes and units, change heroes, etc... This change will allow you to experiment in the game and test maps (when you get the editor  ) This will also disallow single player games on remote servers which will increase our server capacity.

3.) Chat Server Scalability: We've just recently streamlined the Chat Server's speed and CPU usage and are working on making it fully scalable. This is the last piece of the puzzle for system wide scalability.

4.) New Heroes: We will continue to push out new heroes. Here is a list of the next group of heroes we're working on.

(a) Maliken: New strength Hellbourne hero
(b) Andromeda: Vengeful Spirit port
© Sand Wraith: Mercurial (Spectre) port
(d) Panda dude: New hero based on a panda (we had to do it guys!)
(e) Diseased Rider: Lich port

We will also be working on other polishes, tweaks, balances, mechanics (game pausing), etc... while the rest of this is going on.

I hope this update helps you feel good about what is going on with HoN. I hope you feel as though we are getting a lot accomplished. Just think, this is a small self-funded team. Just image with the success of HoN & increased capital and more developers what we can get done (yes, *wink* *wink*, pre purchasing is good hehe). Ok, sorry, that what the capitalistic pig in me coming out. Back to developer mode - thanks for testing and thanks for the feedback everybody!


New heroes biggrin.gif Finally cpu usage streamlined..
GailExoduSx
post Aug 26 2009, 06:22 PM

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Just played tiny, and I found myself having more fun with it than I had in DotA. Tossed Lego while he targetted his ulti, and he did this axe-from-the-sky move something like a jumping axe slam or wtv u wanna call it, wish I could have saved a replay sad.gif
GailExoduSx
post Aug 28 2009, 04:30 PM

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Thank you Deimos for helping on the purchase biggrin.gif
GailExoduSx
post Aug 28 2009, 04:33 PM

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It's the least we could do for such fast service lol, anyway thanks again. Now to go test out taunt >:)
GailExoduSx
post Aug 28 2009, 05:05 PM

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So I just tried Nomad, with "cg_devmode true" and it seems like a cool concept, just lacking some actual initiation skill for an agi, his mastery feels abit like ursa but meh, here's the pic of his skills http://i30.tinypic.com/18f8xs.jpg

Here are some screenshots I took

user posted image

530 bonus damage shocking.gif
user posted image

This post has been edited by GailExoduSx: Aug 28 2009, 05:19 PM
GailExoduSx
post Aug 28 2009, 05:24 PM

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Old hero, just been in "hiding" lol, they may scrap him or work on him somore later, still undecided, but it seems pretty good to me.

With level 3 ult lol

user posted image

This post has been edited by GailExoduSx: Aug 28 2009, 05:30 PM
GailExoduSx
post Aug 28 2009, 08:55 PM

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QUOTE(HoN@Facebook)
Heroes of Newerth Hopefully you have checked your Updates from the Inbox to see the link to redeem 1 of the 75,000 keys. We decided to do it today as a celebration of hitting 1,000,000 matches played in just over 2 short months of closed beta. That is awesome!


5,334 Keys Available!
http://beta.heroesofnewerth.com/H829BYwa3z/facebook.php
GailExoduSx
post Aug 28 2009, 10:01 PM

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check out the beta forums, theres bound to be builds and guides there
GailExoduSx
post Aug 29 2009, 04:58 AM

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Spectre is gonna be ported in the form of a sand wraith, can't wait to see how they do it.

user posted image

The taunt has a range of 1200, cooldown of 30 seconds, channeling time of 0.5 seconds and must have the hero whom you casted taunt on killed by you (not by a teammate) within 30 seconds. The announcer will announce "Smack Down" along with the text you see when "Bloodbath" is played. According to the forums the player who died with taunt casted on them is played a taunt only to them after "Smack Down" (still unsure about this though) I'm sure they'll add more taunts in the future, well at least I hope so. I forgot to mention, when you taunt an opponent ure position is revealed to the whole team for the duration of taunt doh.gif

This post has been edited by GailExoduSx: Aug 29 2009, 05:04 AM
GailExoduSx
post Aug 29 2009, 02:06 PM

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Oh my bad not 30 seconds but when u were casting taunt, but it does reveal to whole team wink.gif
GailExoduSx
post Aug 30 2009, 05:51 AM

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Exclusive trailer for HoN is out on GT
http://www.gametrailers.com/video/exclusiv...heroes-of/55217
GailExoduSx
post Sep 2 2009, 12:48 PM

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QUOTE
Version 0.1.41
--------------
General:
- Added Practice mode. To access practice mode, create a game online with the server set to "practice"
- Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar
- Leaver threshold changed to 8% (from 10%)

New hero:
- Andromeda, based on DOTA's Vengeful Spirit

Items:
- You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero
- The bottle can now only be used by heroes
- Nullstone now properly negates targeted channel spells (such as devour)
- Shrunken Head's Magic Immunity is no longer dispellable
- Whispering Helm now plays life steal effects
- Abyssal Skull's aura will no longer apply to gadgets

Arachna:
- Spidersting's Spiderling is now a gadget
* This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed
- Added a passive effect to the Spiderling to make it more noticeable

Behemoth:
- Cast impact time on Enrage set to 0.69 seconds (from 0.5)
- Cast impact time on Shockwave set to 0 (from 0.3 seconds)
- Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them)

Electrician:
- Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10

Hellbringer:
- The AOE stun from spawning Malphas will now affect units with Magic Immunity

Pebbles:
- Chuck now throws the closest nearby targets, rather than a random one
- Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000

- Fixed Grow causing Chucked units to not take double damage from Stalagmites
- Attack animations now scale properly with Grow

Swiftblade:
- Swift Slashes now applies a 0.1 second ministun to the primary target

Torturer:
- Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers)

Wretched Hag:
- Fixed an issue causing Haunt's effects to display abnormally large on some heroes
- Added improved impact effects to Sonar Scream
- Added improved impact effects to Bat Blast

- Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master

Valkyrie:
- Call of the Valkyrie now only hits visible units
- The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full



Bug fixes:
- Fixed an issue that would cause some players to be unable to buy back sometimes
- Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location
* This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE
- Fixed an issue causing auto-assemble items not to sell for their correct price
- Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it


And yes blink works on VS. Oh and the Devmenu works in practice mode so practice till your hearts content tongue.gif

This post has been edited by GailExoduSx: Sep 2 2009, 01:50 PM
GailExoduSx
post Sep 2 2009, 01:39 PM

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Guess they implemented it because of their pathing system which didn't allow you to get stuck on hilltops or stuck in the forest from failed leaps/blinks
GailExoduSx
post Sep 7 2009, 08:18 PM

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love when that happens

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