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MOBA Heroes of Newerth(HON) ->Dota 2.0
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GailExoduSx
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Aug 26 2009, 05:07 PM
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New Member
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QUOTE(Maliken) I wanted to throw out another update of things we're currently working on:
1.) Spectator / Replay Interface: This is an interface specific to spectating or watching a replay. It will have more information and options to expand & collapse lots of detailed information panels.
2.) Practice Mode: The ability to locally create a game on any map, play as any hero, give gold, give experience, spawn other heroes and units, change heroes, etc... This change will allow you to experiment in the game and test maps (when you get the editor ) This will also disallow single player games on remote servers which will increase our server capacity.
3.) Chat Server Scalability: We've just recently streamlined the Chat Server's speed and CPU usage and are working on making it fully scalable. This is the last piece of the puzzle for system wide scalability.
4.) New Heroes: We will continue to push out new heroes. Here is a list of the next group of heroes we're working on.
(a) Maliken: New strength Hellbourne hero (b) Andromeda: Vengeful Spirit port © Sand Wraith: Mercurial (Spectre) port (d) Panda dude: New hero based on a panda (we had to do it guys!) (e) Diseased Rider: Lich port
We will also be working on other polishes, tweaks, balances, mechanics (game pausing), etc... while the rest of this is going on.
I hope this update helps you feel good about what is going on with HoN. I hope you feel as though we are getting a lot accomplished. Just think, this is a small self-funded team. Just image with the success of HoN & increased capital and more developers what we can get done (yes, *wink* *wink*, pre purchasing is good hehe). Ok, sorry, that what the capitalistic pig in me coming out. Back to developer mode - thanks for testing and thanks for the feedback everybody! New heroes  Finally cpu usage streamlined..
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GailExoduSx
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Aug 26 2009, 06:22 PM
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New Member
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Just played tiny, and I found myself having more fun with it than I had in DotA. Tossed Lego while he targetted his ulti, and he did this axe-from-the-sky move something like a jumping axe slam or wtv u wanna call it, wish I could have saved a replay
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GailExoduSx
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Aug 28 2009, 04:30 PM
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New Member
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Thank you Deimos for helping on the purchase
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GailExoduSx
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Aug 28 2009, 04:33 PM
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New Member
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It's the least we could do for such fast service lol, anyway thanks again. Now to go test out taunt >:)
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GailExoduSx
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Aug 28 2009, 05:05 PM
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New Member
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So I just tried Nomad, with "cg_devmode true" and it seems like a cool concept, just lacking some actual initiation skill for an agi, his mastery feels abit like ursa but meh, here's the pic of his skills http://i30.tinypic.com/18f8xs.jpgHere are some screenshots I took  530 bonus damage This post has been edited by GailExoduSx: Aug 28 2009, 05:19 PM
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GailExoduSx
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Aug 28 2009, 05:24 PM
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Old hero, just been in "hiding" lol, they may scrap him or work on him somore later, still undecided, but it seems pretty good to me. With level 3 ult lol This post has been edited by GailExoduSx: Aug 28 2009, 05:30 PM
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GailExoduSx
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Aug 28 2009, 08:55 PM
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New Member
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QUOTE(HoN@Facebook) Heroes of Newerth Hopefully you have checked your Updates from the Inbox to see the link to redeem 1 of the 75,000 keys. We decided to do it today as a celebration of hitting 1,000,000 matches played in just over 2 short months of closed beta. That is awesome! 5,334 Keys Available! http://beta.heroesofnewerth.com/H829BYwa3z/facebook.php
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GailExoduSx
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Aug 28 2009, 10:01 PM
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New Member
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check out the beta forums, theres bound to be builds and guides there
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GailExoduSx
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Aug 29 2009, 04:58 AM
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New Member
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Spectre is gonna be ported in the form of a sand wraith, can't wait to see how they do it.  The taunt has a range of 1200, cooldown of 30 seconds, channeling time of 0.5 seconds and must have the hero whom you casted taunt on killed by you (not by a teammate) within 30 seconds. The announcer will announce "Smack Down" along with the text you see when "Bloodbath" is played. According to the forums the player who died with taunt casted on them is played a taunt only to them after "Smack Down" (still unsure about this though) I'm sure they'll add more taunts in the future, well at least I hope so. I forgot to mention, when you taunt an opponent ure position is revealed to the whole team for the duration of taunt This post has been edited by GailExoduSx: Aug 29 2009, 05:04 AM
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GailExoduSx
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Aug 29 2009, 02:06 PM
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Oh my bad not 30 seconds but when u were casting taunt, but it does reveal to whole team
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GailExoduSx
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Aug 30 2009, 05:51 AM
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New Member
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GailExoduSx
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Sep 2 2009, 12:48 PM
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New Member
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QUOTE Version 0.1.41 -------------- General: - Added Practice mode. To access practice mode, create a game online with the server set to "practice" - Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar - Leaver threshold changed to 8% (from 10%)
New hero: - Andromeda, based on DOTA's Vengeful Spirit
Items: - You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero - The bottle can now only be used by heroes - Nullstone now properly negates targeted channel spells (such as devour) - Shrunken Head's Magic Immunity is no longer dispellable - Whispering Helm now plays life steal effects - Abyssal Skull's aura will no longer apply to gadgets
Arachna: - Spidersting's Spiderling is now a gadget * This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed - Added a passive effect to the Spiderling to make it more noticeable
Behemoth: - Cast impact time on Enrage set to 0.69 seconds (from 0.5) - Cast impact time on Shockwave set to 0 (from 0.3 seconds) - Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them)
Electrician: - Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10
Hellbringer: - The AOE stun from spawning Malphas will now affect units with Magic Immunity
Pebbles: - Chuck now throws the closest nearby targets, rather than a random one - Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000 - Fixed Grow causing Chucked units to not take double damage from Stalagmites - Attack animations now scale properly with Grow
Swiftblade: - Swift Slashes now applies a 0.1 second ministun to the primary target
Torturer: - Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers)
Wretched Hag: - Fixed an issue causing Haunt's effects to display abnormally large on some heroes - Added improved impact effects to Sonar Scream - Added improved impact effects to Bat Blast - Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master
Valkyrie: - Call of the Valkyrie now only hits visible units - The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full
Bug fixes: - Fixed an issue that would cause some players to be unable to buy back sometimes - Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location * This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE - Fixed an issue causing auto-assemble items not to sell for their correct price - Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it And yes blink works on VS. Oh and the Devmenu works in practice mode so practice till your hearts content This post has been edited by GailExoduSx: Sep 2 2009, 01:50 PM
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GailExoduSx
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Sep 2 2009, 01:39 PM
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New Member
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Guess they implemented it because of their pathing system which didn't allow you to get stuck on hilltops or stuck in the forest from failed leaps/blinks
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GailExoduSx
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Sep 7 2009, 08:18 PM
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New Member
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love when that happens
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