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ASIAN WCG Dota qualifying (Malaysia)
Date : 27 June 2009
Venue : Cybertime ,Oug
Time :8.30am
Registration fee : RM100 per team
Game :Warcraft III: Defense of the Ancients (DotA)
Prize :
Champion :Free Accommodation to Singapore to compete in WCG Asian Championships Final + 5bus ticket
Registration Procedure:
1. Below are the details u need send to :
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Team name:
1.Team Leader's Name:
IC no:
Hp no:
2.Other Team Member's name
IC no:
Hp no:
1.Team Leader's Name:
IC no:
Hp no:
2.Other Team Member's name
IC no:
Hp no:
3. Upon completion, attach the completed Details using any e-mail and send it to send2mygaming@hotmail.com together with the text or SMS to
0166327116(lim),0172262407(lulu),0165873699(charles)
4. For any successful registration, a confirmation SMS will be given out by our authorities to confirm your team’s participation in the tournament
5. Tournament Format
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Group Stage : 4 groups of 5 teams facing off against each other in a bo1 format. Winner of each group proceeds to the league stage
League Stage : The remaining 4 teams face off in a league format. Each team will face each other in a 2 game series. A 2-0 win earns 3 points , a 1-1 draw earns 1 point and a 0-2 loss nets 0 points. At the end of the 6 games played per team, the points will be tallied and the team with the highest points wins the qualifiers.
In the case of a same points situation, both teams direct match results will determine the outcome. If both teams direct results were a draw, a final match will determine the winner.
League Stage : The remaining 4 teams face off in a league format. Each team will face each other in a 2 game series. A 2-0 win earns 3 points , a 1-1 draw earns 1 point and a 0-2 loss nets 0 points. At the end of the 6 games played per team, the points will be tallied and the team with the highest points wins the qualifiers.
In the case of a same points situation, both teams direct match results will determine the outcome. If both teams direct results were a draw, a final match will determine the winner.
6. All registered teams for the tournament will be put into the Registered Team List in this thread
Game Rules
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DOTA All-stars Rules
Game Information
DOTA All Stars is a custom map created for Warcraft III. Since it's a custom map, some of the game concepts are very different from the original Warcraft III: Reign of Chaos or The Frozen Throne. The original game and the DOTA custom map, however, do share some similarities such as the usage of modified Warcraft III characters, adaptation of Warcraft III spells such as Healing, as well as items like Boots of Speed.
For the DOTA All-Stars map two bases are set at opposite corners of the map. In each base is situated a central building known as the Ancient, from which the map derives its name. The goal of the game is to destroy the Ancient of the opposing team and to defend one's own ancient. Ancients used each team are commonly The Frozen Throne/World Tree (in the variants Classic, All-Stars); and the normal Town Centers for either side (in the variant Outland). Three lanes join the two bases. A river runs diagonally through the center of the map, perpendicular to the three lanes. Each team has a number of defensive towers in each lane, placed on their side of the river.
The teams consist of up to 5 competitors, each controlling a single hero, and a computer which controls creeps. Standard variants do not support the artificial intelligence for computer controlled heroes.
General Game Rules
Competition format: 5v5 Teams
Match format: Best of one game
Match winner: The team who destroys the opponent’s Throne / World Tree first, or the team who’s opponent surrenders
Game Settings
Version: 6.59d or later
Drafting mode: Captains Mode (-cm)
Game Speed: Fast
Item Restrictions: None
Coin Toss
Winner: Selects Sentinel / Scourge OR First hero during draft
Loser: Selects the first hero during hero taking out
Heroes Draft
Game Mode: Captain’s Mode. (-cm mode will be typed in-game)
Teams will decide which claims first pick or sides pick after the coin toss.
Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts.
This will work based on a 1-1-1-1-1-1 format.
Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221
Team one will pick: 1 hero
Team two will pick: 2 heroes
Team one will pick: 2 heroes
Team two will pick: 2 heroes
Team one will pick: 2 heroes
Team two will pick: 1 hero
Important Rules
Team that plays the sentinel will host the game
Team members are not allowed to change seats once the DOTA map has started to load
At the end of the match competitors must maintain the final screenshots and receive the confirmation from the marshal.
At the end of the game the replay has to be saved and named as “RG_DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.
Backdooring
Backdooring is allowed. However instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill) to enter an enemy base unless your creeps are already present in the base.
Examples:
Furion teleporting into enemy's base with no own creeps present
Some of such actions have since been restricted in the recent versions of the DOTA to support this rule
Sharing of Items:
Sharing of items is allowed as long as the game permits
Item Pooling:
Item pooling of any sort is not allowed. This means that:
Items bought with a competitor’s own money cannot at any time be carried by any of this teammates.
Items bought with the competitor’s own money can only be carried or sold by him
This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents
Control Sharing
Control Sharing is allowed
Abuse & Exploitation
Trees Trapping: intentionally trapping enemies in trees is not allowed
Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.
Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.
Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs
Definition of Bugs
Anything abnormal which will give a competitor / team an unfair advantage
Anything which will cause interruption / fatal error to the game
Penalties
Warning: After a warning was given the game goes on. If there warnings are accumulated by the team during the match the team will be disqualified from the tournament
Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place
Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event
Game Saves
First save will be at either:
15 minutes into the game
First blood
Second save onwards will be every 15 minutes of the game
Marshal / Chief Marshal has the right to request for additional game save at any moment during the tournament
Save Game Validity
A saved game is outdated if since the save game the following has occurred:
A tower / barrack has been destroyed
A total of 12 or more kills occurred (Aegis charges lost count as kills)
The net total kills changed by 4 or more (Aegis charges lost count as kills)
The net total is the difference in kill score between both teams
Examples:
An 11-4 score at the save leave a net total difference of 7. A 11-8 score at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated
A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated
A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid
Intentional Disconnections
Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match
Unintentional Disconnections / System Crashes
If any competitors are disconnected within 15 minutes after the game start the game will be restarted
If any competitors are disconnected 15 minutes after the game start:
If there is a valid save, the game will be reloaded
If the last save is outdated the game will continue
Fatal Error / Game Crash (all / multiple competitors)
Any game crash before the 80 minute mark will be reloaded
Any game crash after the 80 minute mark will not continue and a decision will be made by the Marshal / Chief Marshal based on the replay of that match.
These rules are for the WCG Asian Championship and are subject to modification in the following aspects
Use of most recent patch/version release of each official game within WCG committee’s own discretion.
In-game settings and required factors necessitated by use of most recent patch version/release
Cheat Protection Program release and/or cheat protection functions
Game settings and/or operations guidelines dictated by differences between online and LAN tournaments
Game Information
DOTA All Stars is a custom map created for Warcraft III. Since it's a custom map, some of the game concepts are very different from the original Warcraft III: Reign of Chaos or The Frozen Throne. The original game and the DOTA custom map, however, do share some similarities such as the usage of modified Warcraft III characters, adaptation of Warcraft III spells such as Healing, as well as items like Boots of Speed.
For the DOTA All-Stars map two bases are set at opposite corners of the map. In each base is situated a central building known as the Ancient, from which the map derives its name. The goal of the game is to destroy the Ancient of the opposing team and to defend one's own ancient. Ancients used each team are commonly The Frozen Throne/World Tree (in the variants Classic, All-Stars); and the normal Town Centers for either side (in the variant Outland). Three lanes join the two bases. A river runs diagonally through the center of the map, perpendicular to the three lanes. Each team has a number of defensive towers in each lane, placed on their side of the river.
The teams consist of up to 5 competitors, each controlling a single hero, and a computer which controls creeps. Standard variants do not support the artificial intelligence for computer controlled heroes.
General Game Rules
Competition format: 5v5 Teams
Match format: Best of one game
Match winner: The team who destroys the opponent’s Throne / World Tree first, or the team who’s opponent surrenders
Game Settings
Version: 6.59d or later
Drafting mode: Captains Mode (-cm)
Game Speed: Fast
Item Restrictions: None
Coin Toss
Winner: Selects Sentinel / Scourge OR First hero during draft
Loser: Selects the first hero during hero taking out
Heroes Draft
Game Mode: Captain’s Mode. (-cm mode will be typed in-game)
Teams will decide which claims first pick or sides pick after the coin toss.
Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts.
This will work based on a 1-1-1-1-1-1 format.
Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
Team one will take out / skip the chance : 1 hero
Team two will take out / skip the chance : 1 hero
A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221
Team one will pick: 1 hero
Team two will pick: 2 heroes
Team one will pick: 2 heroes
Team two will pick: 2 heroes
Team one will pick: 2 heroes
Team two will pick: 1 hero
Important Rules
Team that plays the sentinel will host the game
Team members are not allowed to change seats once the DOTA map has started to load
At the end of the match competitors must maintain the final screenshots and receive the confirmation from the marshal.
At the end of the game the replay has to be saved and named as “RG_DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.
Backdooring
Backdooring is allowed. However instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill) to enter an enemy base unless your creeps are already present in the base.
Examples:
Furion teleporting into enemy's base with no own creeps present
Some of such actions have since been restricted in the recent versions of the DOTA to support this rule
Sharing of Items:
Sharing of items is allowed as long as the game permits
Item Pooling:
Item pooling of any sort is not allowed. This means that:
Items bought with a competitor’s own money cannot at any time be carried by any of this teammates.
Items bought with the competitor’s own money can only be carried or sold by him
This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents
Control Sharing
Control Sharing is allowed
Abuse & Exploitation
Trees Trapping: intentionally trapping enemies in trees is not allowed
Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.
Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.
Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs
Definition of Bugs
Anything abnormal which will give a competitor / team an unfair advantage
Anything which will cause interruption / fatal error to the game
Penalties
Warning: After a warning was given the game goes on. If there warnings are accumulated by the team during the match the team will be disqualified from the tournament
Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place
Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event
Game Saves
First save will be at either:
15 minutes into the game
First blood
Second save onwards will be every 15 minutes of the game
Marshal / Chief Marshal has the right to request for additional game save at any moment during the tournament
Save Game Validity
A saved game is outdated if since the save game the following has occurred:
A tower / barrack has been destroyed
A total of 12 or more kills occurred (Aegis charges lost count as kills)
The net total kills changed by 4 or more (Aegis charges lost count as kills)
The net total is the difference in kill score between both teams
Examples:
An 11-4 score at the save leave a net total difference of 7. A 11-8 score at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated
A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated
A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid
Intentional Disconnections
Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match
Unintentional Disconnections / System Crashes
If any competitors are disconnected within 15 minutes after the game start the game will be restarted
If any competitors are disconnected 15 minutes after the game start:
If there is a valid save, the game will be reloaded
If the last save is outdated the game will continue
Fatal Error / Game Crash (all / multiple competitors)
Any game crash before the 80 minute mark will be reloaded
Any game crash after the 80 minute mark will not continue and a decision will be made by the Marshal / Chief Marshal based on the replay of that match.
These rules are for the WCG Asian Championship and are subject to modification in the following aspects
Use of most recent patch/version release of each official game within WCG committee’s own discretion.
In-game settings and required factors necessitated by use of most recent patch version/release
Cheat Protection Program release and/or cheat protection functions
Game settings and/or operations guidelines dictated by differences between online and LAN tournaments
Result:
Round 1
Cybertime win GL
Kingsurf win Fishnet-jr
Inc.xlo win Reason
8mski-tbunwin Cybertime2
Round 2
Cybertime win GL
Kingsurf win Fishnet-jr
Inc.xlo win Reason
Cybertime 2 win MU-Gold
Round 3
MU-Gold vs 8mski-tbun
Top 4
1.Kingsurf-MY,Cybertime,Inc.xLo,8mski-tbun
Extra Match(due to Kingsurf-My same point with Inc.xLo)
Final Match(10:45pm)
InC-xLo win Kingsurf-MY
This post has been edited by MyGaming-Lim: Jul 9 2009, 07:26 PM
Jun 16 2009, 01:02 AM, updated 17y ago
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