This post has been edited by yangkuo: Apr 1 2010, 04:33 PM
Games Metroid: Other M (Wii), 2010
Games Metroid: Other M (Wii), 2010
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Apr 1 2010, 04:30 PM
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surprised no one post this latest gameplay trailer ... be prepared to drool
This post has been edited by yangkuo: Apr 1 2010, 04:33 PM |
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Apr 1 2010, 11:18 PM
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Metroid co-creator and producer of Other M Yoshio Sakamoto explained why the game opts to use solely the Wii Remote on its own, rather than utilise the Nunchuck's analogue-stick option.
"Two reasons. The first, with the team I've been working with, we've been making the Metroid series in 2D up to this point. Even though we've been looking for a way to control Samus in 3D, we wanted to achieve the feeling that you had when Samus was in 2D. We decided that the traditional D-pad for movement plus jumping and shooting on buttons was the most appropriate control scheme for this direction. The second reason, and let me preface this by saying I don't think bad games use the nunchuk because there are a lot of great games that do, there's a certain image created with the nunchuk, it's a bit of a barrier in accessibility because it's a "different" control. The nunchuk I think is more appropriate for core audiences. At the same time, I feel that showing people a 3D game where you can control it using the remote really does stir the imagination, they'll think "How's it possible to control the character using the sideways remote in 3D?" I also think it's attractive to those who grew up playing games using this kind of control. " QUOTE(ramz @ Apr 1 2010, 04:49 PM) |
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Aug 23 2010, 10:36 PM
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