Envy!!!!
Starcraft 2 V2, Releasing on 27th of July 2010 :D
Starcraft 2 V2, Releasing on 27th of July 2010 :D
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Feb 18 2010, 05:59 PM
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#1
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848 posts Joined: Jan 2003 From: Penang |
Envy!!!!
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Feb 20 2010, 04:18 PM
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#2
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848 posts Joined: Jan 2003 From: Penang |
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Mar 5 2010, 04:09 PM
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#3
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848 posts Joined: Jan 2003 From: Penang |
StarCraft II Beta - Patch 3 (version 0.5.0.14219B)
Balance Changes * TERRAN o Engineering Bay + Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. o Armory + Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. + Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds. * PROTOSS o Zealot + The maximum shield capacity of this unit has been decreased from 60 to 50. Bug Fixes * Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move. * Fixed an issue that could use an incorrect HDR format on some ATI cards. * Fixed a crash that could happen on some ATI cards. another wave of beta key being sent out. anyone got theirs? check your bnet account. This post has been edited by flow: Mar 5 2010, 04:09 PM |
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Mar 8 2010, 12:16 PM
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#4
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848 posts Joined: Jan 2003 From: Penang |
what AI version r u running? they update the AI every now and then so make sure u play the latest 1
QUOTE(Deimos Tel`Arin @ Mar 8 2010, 09:31 AM) kianweic well, i guess you dun need super good graphics for an awesome game aye? i.e. WoW wiith 12 million subscribers hmm i tried out the sc2 beta yesterday night too. the default ai is dumb lol. i rushed them x2 times they kena pwn x2 times 1st time x7 zealots rush zerg base 2nd time: x35 zerglings rush protoss base the ai seems to be focus on tech-ing up only, had little or no defense Added on March 8, 2010, 12:24 pm QUOTE(kianweic @ Mar 8 2010, 09:45 AM) Yup the requirements is really low. 6 series GPU for Nvidia, I doubt the 7 series GPU even exist these days. the point of low requirement is to let as many people to be able to play it. whats the point of creating a game with high requirement and then only a handful of people with high end PC able to play it.However, given that much time to development. It's quite disappointing in term of graphics. Blurry textures and jagged lines all over. if WoW need high requirement to play i doubt it will reach the number of players it has today. btw, sc2 in full ultra setting looks sweet enough thou This post has been edited by flow: Mar 8 2010, 12:24 PM |
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Mar 12 2010, 11:37 AM
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#5
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848 posts Joined: Jan 2003 From: Penang |
QUOTE(fujkenasai @ Mar 12 2010, 10:54 AM) It all comes down to 1 point SC2 is for the koreans and the pros, casual players should just play single player. another reason why sup com isnt as successful as a competition game, is the time taken to play each game. sup com scale is so large it might take hours to finish a 1v1.The reason why sup com isnt as successful is that SC is already established in korea, gas power have really bad support. Partly why SC is so successful is cos of bnet support and its low ping. read this in dept why sup com failed as a competition game: http://www.ggl.com/?controller=News&id=4648&method=article |
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Mar 19 2010, 12:00 PM
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#6
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848 posts Joined: Jan 2003 From: Penang |
can any one who have beta key invite me to join ? Thanks!
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