QUOTE(Sichiri @ Feb 23 2010, 08:03 PM)
I kinda doubt it'll be that cheap Starcraft 2 V2, Releasing on 27th of July 2010 :D
Starcraft 2 V2, Releasing on 27th of July 2010 :D
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Feb 23 2010, 08:17 PM
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#21
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Feb 23 2010, 10:44 PM
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#22
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Anybody here plays on iccup? At this rate im going to los e my 170 apm as a D level before i get my beta key
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Mar 3 2010, 07:14 PM
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#23
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I thought vikings are the replacement for the Goliath....
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Mar 4 2010, 12:06 PM
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#24
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QUOTE(Quazacolt @ Mar 4 2010, 10:29 AM) imo, the balance is fine, what isnt is probably the uniqueness (although that means more/tougher balancing job to do) amongst the 3 races. I thought AI's in SC2 beta are incredibly bad having played all 3 race against insane AI (yeah, lol.) where they try their damn best to rush you down, im pretty much limited to 1st/2nd tier units and its pretty much coming down into micro'ing and those minor mistakes that one may make. toss (sad being a toss player lol) is on the disadvantage though since you're likely to get outnumbered and zealots are pretty shit without charge upgrade. the most viable choice is a quick tech to stalkers (which is what everyone do right now) and using initial zealots before acquiring stalkers to serve as meatshields (try ur damn best not to lose em lol) with the above said, id assume it may get a little boring as time passes, though with players, not all players will be rushing like mad, even david kim doesnt do it all the damn time. then again, i am playing against AI and not players, and its 1v1. so most likely it wont be the case with players/2v2 as 2v2 can get REALLY hectic and some of the strats in 2v2 can be really really interesting. |
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Mar 4 2010, 12:12 PM
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#25
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QUOTE(Quazacolt @ Mar 4 2010, 12:08 PM) umm, theres an insane version finally out lol. it basically scout you (yeah right, lol) and then rushes you the moment it has ~5 marines/10zergling/4 zealot give/take, though if you rush him first he'll turtle abit and bring in heavier firepower. they will build 2x rax/early queen/2 gateways confirmed and maybe more or tech up. Will the ai go mad like in sc1 where you bring a single worker to his base and attack his nexus/hatchery/CC, all the enemy workers will try to chase down your worker? when losing, they will say gg too (giggled a ton on that) further discussion on that, well mods made clear its forbidden already ^^; |
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Mar 5 2010, 03:01 PM
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#26
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I'm glad they added 2 hotkeys for a unit, unsieging group of tanks in SC1 was a gigantic pain
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Mar 5 2010, 08:05 PM
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#27
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QUOTE(talexeh @ Mar 5 2010, 06:57 PM) I don't agree. Blizzard is clearly trying to make StarCraft II the next worldwide e-sports game & they can't afford to intentionally buff a specific race just to get people to use it more. After all, they gain almost nothing from the various major StarCraft competitions out there due to the availability of some LAN-emulation softwares hence it's gonna take them a few more years if they truly want to wait until all the expansions are released (which I doubt to be the decision they'll be taking). I doubt so too, in "BROOD WAR", terran gets medics and gollys, zerg got lurks and guardians,protoss get DTs etc etc etc. I think every expansion will provide new units too all races. Sadly SC2 still have some issues with latency ![]() |
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Mar 6 2010, 01:36 AM
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#28
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107 posts Joined: Aug 2006 |
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Mar 9 2010, 03:14 PM
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#29
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QUOTE(talexeh @ Mar 9 2010, 10:36 AM) I've to agree. Shows how better micro doesn't always guarantee you a win. Dude, better micro always results in a win in engagement lol (given the same amount of units etc etc etc). Its called better micro for a reason. Macro however is a totally different matter.Added on March 9, 2010, 10:48 am The very reason I like StarCraft is the rock-paper-scissor rule / mechanism that was implemented into it. A player who rely on his luck with a small army of powerful units? Infestors are the answer! Imagine a Mothership being placed under Zerg's control! This post has been edited by MYNAMEISJASON: Mar 9 2010, 03:16 PM |
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Mar 9 2010, 04:30 PM
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#30
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QUOTE so ... micro = direct control of units in the battle field, doing combat with enemy forces macro = base management, resource management, unit producing management, base expansion management, base defense, etc yes? Correct QUOTE(Deimos Tel`Arin @ Mar 9 2010, 04:26 PM) Win |
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Mar 23 2010, 09:45 PM
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#31
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1st I thought it was very smart, then I realized he was just shift spamming the force field. I do give him credit for building so many sentries with without getting crushed early game.
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Apr 8 2010, 02:50 PM
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#32
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QUOTE(Laguna @ Apr 8 2010, 01:46 PM) Thats when jaedong just started playing, now zvz with him usually don't even last 7 minutes QUOTE well if anything, i know my reaction/micro have gone down a notch. i dont war3 like i used to, thats for sure. and in sc2, im not playing as good as id want myself to be. im not expecting pro level, but somewhere between above avg - pro is what i wanna be at, and for sure i am not there. also, ~100 apm give/take is the "standard" for pro levels, and for koreans, thats like the bare minimum to be at. look at david kim's apm for example, it avg at ~130-150 but once battle starts, holy shit 200-250 ROFL » Click to show Spoiler - click again to hide... « I'm at a pretty low D level at iccup and my average apm is already 160+ , I'll expect a C-,C,C+ to have a minimum average of 200 apm This post has been edited by MYNAMEISJASON: Apr 8 2010, 03:01 PM |
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Apr 8 2010, 10:15 PM
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#33
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QUOTE Build queue is shortened to just 5 queues. I blame this on those stupid Koreans. I remembered that in Warcraft 3 you could put like 12 or something. There's only 7 in warcraft 3, and using the que in sc2 only makes you a terrible player QUOTE - Economy system is still dependent on building drones one by one. Why it didn't adopt Warcraft3's more efficient and streamlined economy system is beyond me. Again I blame this on motherfcuking koreans. This is a rather bad argument, cause in warcraft 3 you don't need to look at your mines constantly for harassment, making it a mine/tree econ system will only make the game dumber QUOTE - What the hell happened to auto-casting? You know, that handy little tool that helps you cast minor spells? That would have been REALLY useful with units like Phoenix and it's gravity spell. Koreans again. The shift casting is so much more useful, who needs auto-cast anyway This post has been edited by MYNAMEISJASON: Apr 8 2010, 10:16 PM |
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Apr 8 2010, 10:39 PM
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#34
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QUOTE(Cheesenium @ Apr 8 2010, 10:26 PM) So you are assuming everyone is good enough to macro 3 bases and micro 5 armies at the same time? How about those who cant do that? Dont need to play the game? its not fair to say that auto casting is completely useless, medics autocast heal in game, its just that shift cast is so much more useful to the extent that spamming it is so much more precise and useful. Autocasting doesnt make you noob. This definitely isnt W3,but this is SC2 in 3D with ridiculously conservative minded community that is still trapped in 1998. The,if you want a "pro" game,might as well get rid of multiple selection, no queuing in bases, and no AI for mining so that you get to micro everything yourself. Play SC2 in the way just like Dune 2. Thats pro,right? Queing is simply a bad way to play a game, that doesn't mean I don't que units (simply put I'm not competent enough) but complaining 5 que slots is too little is just plain silly. They already provided so many obvious and simple alternatives that people complained about, such as infinite unit selection, ai mining, multiple macro selection, double rally points for zerg. QUOTE What do you mean War3 doesn't have econ harassment? About half of my games on War3 back then was won through early econ harassment. The difference is i would lost at most 2 or 3 peons, and all i have to do is train 2 or 3 more peons. In SC2, players tend to lose a lot more drones, and i have to replace EVERY ONE of them. You are arguing that starcraft 2 is not warcraft 3 enough, the game was always like that. This post has been edited by MYNAMEISJASON: Apr 8 2010, 10:43 PM |
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Apr 8 2010, 10:51 PM
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#35
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QUOTE(Cheesenium @ Apr 8 2010, 10:48 PM) I heard the High Templar one is removed. There isnt much autocast in the game,but not like WC3 where most spells need to have autocast. never ever put auto cast for high templar It makes the game ultra dumb lol QUOTE It's not like RA3 where you see a tank,you more or less know that it's good for buildings or tanks after a few tries with it. It's the same confusing hard counter system as C&C4 like Titan is good for huge Mammoth tank,but not the smaller Wolf tank. Tanks are surprising useful static defenses, roaches, infantry and heavily armored units. They fare ultra badly against units that doesn't maximize their maximum damage. This post has been edited by MYNAMEISJASON: Apr 8 2010, 10:54 PM |
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Apr 8 2010, 10:59 PM
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#36
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QUOTE(Cheesenium @ Apr 8 2010, 10:55 PM) I've watched enough starcraft games to know that psi storm doesn't need autocast, if psi storm needs autocast, every artillery unit or castable ability in DoW and CoH should have autocast too, it completely removes skill from the game .Zergling to thor to tank counter is rather obvious in first glance, it does depend on terrain and chokes at certain times This post has been edited by MYNAMEISJASON: Apr 8 2010, 11:01 PM |
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Apr 8 2010, 11:09 PM
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#37
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QUOTE(mylife4nerzhul @ Apr 8 2010, 11:01 PM) Amd what's up with the game's tendency to split up old SC units into two different units? Protoss scout was probably the most useless unit in starcraft 1, terribad ground attack + insane price made it more of a humiliation tool.Protoss Scout = Phoenix/Void Ray Hydralisk = Roach/Hydralisk Terran Wraith = Viking/Banshee Hydralisk stayed the same except roaches are the new tank given that protosses and terrans getting new stuff This I oddly have to agree, terran wraiths were stackable last time and much more microble, vikings and banshees oddly feel out of place and clunky to use. |
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Apr 8 2010, 11:32 PM
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#38
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QUOTE(mylife4nerzhul @ Apr 8 2010, 11:02 PM) i understand if spells like psi-storm doesn't have auto cast, but what about phase shift? That should be auto castable. I have to disagree with this, the phoenix's gravity is a channeling spell, auto casting is a rather dangerous thing to doAnd Phoenix's gravity spell. That SHOULD have auto cast, since it's just a flying version of the Crypt Fiend in War3. |
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Apr 8 2010, 11:53 PM
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#39
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107 posts Joined: Aug 2006 |
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Apr 9 2010, 10:20 PM
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#40
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QUOTE(evofantasy @ Apr 9 2010, 10:12 PM) lol viking is easy to get out and fast with a useful ability... Mnm is very useful against low armored units air units (which is rather rare though they shoot so fast).thor has aoe for air... marine+steam packs = win... I once saw a replay were 70 food worth of mutas got fried by 2 raven missiles lol. This post has been edited by MYNAMEISJASON: Apr 9 2010, 10:20 PM |
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