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 Starcraft 2 V2, Releasing on 27th of July 2010 :D

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MYNAMEISJASON
post Feb 23 2010, 08:17 PM

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QUOTE(Sichiri @ Feb 23 2010, 08:03 PM)
it will be. 35 missions I heard.  rclxms.gif
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I kinda doubt it'll be that cheap sad.gif
MYNAMEISJASON
post Feb 23 2010, 10:44 PM

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Anybody here plays on iccup? At this rate im going to los e my 170 apm as a D level before i get my beta key sad.gif
MYNAMEISJASON
post Mar 3 2010, 07:14 PM

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I thought vikings are the replacement for the Goliath....
MYNAMEISJASON
post Mar 4 2010, 12:06 PM

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QUOTE(Quazacolt @ Mar 4 2010, 10:29 AM)
imo, the balance is fine, what isnt is probably the uniqueness (although that means more/tougher balancing job to do) amongst the 3 races.

having played all 3 race against insane AI (yeah, lol.) where they try their damn best to rush you down, im pretty much limited to 1st/2nd tier units and its pretty much coming down into micro'ing and those minor mistakes that one may make. toss (sad  being a toss player lol) is on the disadvantage though since you're likely to get outnumbered and zealots are pretty shit without charge upgrade. the most viable choice is a quick tech to stalkers (which is what everyone do right now) and using initial zealots before acquiring stalkers to serve as meatshields (try ur damn best not to lose em lol)

with the above said, id assume it may get a little boring as time passes, though with players, not all players will be rushing like mad, even david kim doesnt do it all the damn time. then again, i am playing against AI and not players, and its 1v1. so most likely it wont be the case with players/2v2 as 2v2 can get REALLY hectic and some of the strats in 2v2 can be really really interesting.
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I thought AI's in SC2 beta are incredibly bad tongue.gif
MYNAMEISJASON
post Mar 4 2010, 12:12 PM

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QUOTE(Quazacolt @ Mar 4 2010, 12:08 PM)
umm, theres an insane version finally out lol. it basically scout you (yeah right, lol) and then rushes you the moment it has ~5 marines/10zergling/4 zealot give/take, though if you rush him first he'll turtle abit and bring in heavier firepower. they will build 2x rax/early queen/2 gateways confirmed and maybe more or tech up.

when losing, they will say gg too (giggled a ton on that)

further discussion on that, well mods made clear its forbidden already ^^;
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Will the ai go mad like in sc1 where you bring a single worker to his base and attack his nexus/hatchery/CC, all the enemy workers will try to chase down your worker? biggrin.gif
MYNAMEISJASON
post Mar 5 2010, 03:01 PM

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I'm glad they added 2 hotkeys for a unit, unsieging group of tanks in SC1 was a gigantic pain smile.gif
MYNAMEISJASON
post Mar 5 2010, 08:05 PM

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QUOTE(talexeh @ Mar 5 2010, 06:57 PM)
I don't agree. Blizzard is clearly trying to make StarCraft II the next worldwide e-sports game & they can't afford to intentionally buff a specific race just to get people to use it more. After all, they gain almost nothing from the various major StarCraft competitions out there due to the availability of some LAN-emulation softwares hence it's gonna take them a few more years if they truly want to wait until all the expansions are released (which I doubt to be the decision they'll be taking).
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I doubt so too, in "BROOD WAR", terran gets medics and gollys, zerg got lurks and guardians,protoss get DTs etc etc etc.
I think every expansion will provide new units too all races.
Sadly SC2 still have some issues with latency

user posted image
MYNAMEISJASON
post Mar 6 2010, 01:36 AM

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QUOTE(Quazacolt @ Mar 6 2010, 01:14 AM)
medic/valks

lurks/devourer

DT/corsair

notice how the 2nd unit are all AAs tongue.gif
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now that makes a lot of sense biggrin.gif

MYNAMEISJASON
post Mar 9 2010, 03:14 PM

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QUOTE(talexeh @ Mar 9 2010, 10:36 AM)
I've to agree. Shows how better micro doesn't always guarantee you a win. tongue.gif


Added on March 9, 2010, 10:48 am
The very reason I like StarCraft is the rock-paper-scissor rule / mechanism that was implemented into it. A player who rely on his luck with a small army of powerful units? Infestors are the answer! Imagine a Mothership being placed under Zerg's control! rclxm9.gif

Anyway, against Infestors, I guess you'll have to make a large army of basic units such as Zerglings, Marines or Zealots (looks like Fungal Growth does not require any research sad.gif). Else, High Templar's Feedback / Ghost's EMP would be pretty useful. One thing that comes to my mind: If your opponent Zerg has 5 Infestors & you only have 1, would it be possible for you (with good micro) to Neural Parasite all 5 of them? I can imagine the crowd going crazy if this was displayed in a pro-game.
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Dude, better micro always results in a win in engagement lol (given the same amount of units etc etc etc). Its called better micro for a reason. Macro however is a totally different matter.

This post has been edited by MYNAMEISJASON: Mar 9 2010, 03:16 PM
MYNAMEISJASON
post Mar 9 2010, 04:30 PM

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QUOTE
so ...

micro = direct control of units in the battle field, doing combat with enemy forces

macro = base management, resource management, unit producing management, base expansion management, base defense, etc


yes?

Correct

QUOTE(Deimos Tel`Arin @ Mar 9 2010, 04:26 PM)
choo choo ing with gf = micro
managing relationship = macro

laugh.gif
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Win
MYNAMEISJASON
post Mar 23 2010, 09:45 PM

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1st I thought it was very smart, then I realized he was just shift spamming the force field. I do give him credit for building so many sentries with without getting crushed early game.
MYNAMEISJASON
post Apr 8 2010, 02:50 PM

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QUOTE(Laguna @ Apr 8 2010, 01:46 PM)
Godly boxer days still exist today just look at jaedong micro and macro skill .

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Thats when jaedong just started playing, now zvz with him usually don't even last 7 minutes biggrin.gif

QUOTE
well if anything, i know my reaction/micro have gone down a notch. i dont war3 like i used to, thats for sure. and in sc2, im not playing as good as id want myself to be. im not expecting pro level, but somewhere between above avg - pro is what i wanna be at, and for sure i am not there.

also, ~100 apm give/take is the "standard" for pro levels, and for koreans, thats like the bare minimum to be at. look at david kim's apm for example, it avg at ~130-150 but once battle starts, holy shit 200-250 ROFL


» Click to show Spoiler - click again to hide... «

I'm at a pretty low D level at iccup and my average apm is already 160+ , I'll expect a C-,C,C+ to have a minimum average of 200 apm

This post has been edited by MYNAMEISJASON: Apr 8 2010, 03:01 PM
MYNAMEISJASON
post Apr 8 2010, 10:15 PM

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QUOTE
Build queue is shortened to just 5 queues. I blame this on those stupid Koreans. I remembered that in Warcraft 3 you could put like 12 or something.

There's only 7 in warcraft 3, and using the que in sc2 only makes you a terrible player doh.gif

QUOTE
- Economy system is still dependent on building drones one by one. Why it didn't adopt Warcraft3's more efficient and streamlined economy system is beyond me. Again I blame this on motherfcuking koreans.

This is a rather bad argument, cause in warcraft 3 you don't need to look at your mines constantly for harassment, making it a mine/tree econ system will only make the game dumber


QUOTE
- What the hell happened to auto-casting? You know, that handy little tool that helps you cast minor spells? That would have been REALLY useful with units like Phoenix and it's gravity spell. Koreans again.

The shift casting is so much more useful, who needs auto-cast anyway

This post has been edited by MYNAMEISJASON: Apr 8 2010, 10:16 PM
MYNAMEISJASON
post Apr 8 2010, 10:39 PM

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QUOTE(Cheesenium @ Apr 8 2010, 10:26 PM)
So you are assuming everyone is good enough to macro 3 bases and micro 5 armies at the same time? How about those who cant do that? Dont need to play the game?

Autocasting doesnt make you noob. doh.gif

This definitely isnt W3,but this is SC2 in 3D with ridiculously conservative minded community that is still trapped in 1998.

The,if you want a "pro" game,might as well get rid of multiple selection, no queuing in bases, and no AI for mining so that you get to micro everything yourself.  Play SC2 in the way just like Dune 2. Thats pro,right?
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its not fair to say that auto casting is completely useless, medics autocast heal in game, its just that shift cast is so much more useful to the extent that spamming it is so much more precise and useful.

Queing is simply a bad way to play a game, that doesn't mean I don't que units (simply put I'm not competent enough) but complaining 5 que slots is too little is just plain silly.

They already provided so many obvious and simple alternatives that people complained about, such as infinite unit selection, ai mining, multiple macro selection, double rally points for zerg.

QUOTE
What do you mean War3 doesn't have econ harassment? About half of my games on War3 back then was won through early econ harassment. The difference is i would lost at most 2 or 3 peons, and all i have to do is train 2 or 3 more peons. In SC2, players tend to lose a lot more drones, and i have to replace EVERY ONE of them.

You are arguing that starcraft 2 is not warcraft 3 enough, the game was always like that.

This post has been edited by MYNAMEISJASON: Apr 8 2010, 10:43 PM
MYNAMEISJASON
post Apr 8 2010, 10:51 PM

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QUOTE(Cheesenium @ Apr 8 2010, 10:48 PM)
I heard the High Templar one is removed. There isnt much autocast in the game,but not like WC3 where most spells need to have autocast.
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never ever put auto cast for high templar doh.gif
It makes the game ultra dumb lol
QUOTE
It's not like RA3 where you see a tank,you more or less know that it's good for buildings or tanks after a few tries with it. It's the same confusing hard counter system as C&C4 like Titan is good for huge Mammoth tank,but not the smaller Wolf tank.

Tanks are surprising useful static defenses, roaches, infantry and heavily armored units. They fare ultra badly against units that doesn't maximize their maximum damage.

This post has been edited by MYNAMEISJASON: Apr 8 2010, 10:54 PM
MYNAMEISJASON
post Apr 8 2010, 10:59 PM

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QUOTE(Cheesenium @ Apr 8 2010, 10:55 PM)
Elitism again. doh.gif
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I've watched enough starcraft games to know that psi storm doesn't need autocast, if psi storm needs autocast, every artillery unit or castable ability in DoW and CoH should have autocast too, it completely removes skill from the game .

Zergling to thor to tank counter is rather obvious in first glance, it does depend on terrain and chokes at certain times

This post has been edited by MYNAMEISJASON: Apr 8 2010, 11:01 PM
MYNAMEISJASON
post Apr 8 2010, 11:09 PM

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QUOTE(mylife4nerzhul @ Apr 8 2010, 11:01 PM)
Amd what's up with the game's tendency to split up old SC units into two different units?

Protoss Scout = Phoenix/Void Ray

Hydralisk = Roach/Hydralisk

Terran Wraith = Viking/Banshee
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Protoss scout was probably the most useless unit in starcraft 1, terribad ground attack + insane price made it more of a humiliation tool.

Hydralisk stayed the same except roaches are the new tank given that protosses and terrans getting new stuff

This I oddly have to agree, terran wraiths were stackable last time and much more microble, vikings and banshees oddly feel out of place and clunky to use.

MYNAMEISJASON
post Apr 8 2010, 11:32 PM

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QUOTE(mylife4nerzhul @ Apr 8 2010, 11:02 PM)
i understand if spells like psi-storm doesn't have auto cast, but what about phase shift? That should be auto castable.

And Phoenix's gravity spell. That SHOULD have auto cast, since it's just a flying version of the Crypt Fiend in War3.
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I have to disagree with this, the phoenix's gravity is a channeling spell, auto casting is a rather dangerous thing to do
MYNAMEISJASON
post Apr 8 2010, 11:53 PM

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QUOTE(Jurlique @ Apr 8 2010, 11:53 PM)
Yesterday in my dream, I dreamed that Starcraft 2 will be out in July 2010.
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Keep Dreaming biggrin.gif
MYNAMEISJASON
post Apr 9 2010, 10:20 PM

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QUOTE(evofantasy @ Apr 9 2010, 10:12 PM)
lol viking is easy to get out and fast with a useful ability...
thor has aoe for air...
marine+steam packs = win...
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Mnm is very useful against low armored units air units (which is rather rare though they shoot so fast).

I once saw a replay were 70 food worth of mutas got fried by 2 raven missiles lol.

This post has been edited by MYNAMEISJASON: Apr 9 2010, 10:20 PM

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