Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
15 Pages « < 7 8 9 10 11 > » Bottom

Outline · [ Standard ] · Linear+

 Starcraft 2 V2, Releasing on 27th of July 2010 :D

views
     
fujkenasai
post Mar 9 2010, 11:18 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(xXAaronXx @ Mar 9 2010, 11:12 PM)
Condom man... there can get the beta key meh?
*
hahaha condom man, no la battle.net is for condom not beta keys.

for beta keys go to www.condom.com rolleyes.gif
fujkenasai
post Mar 9 2010, 11:30 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
http://www.gamereplays.org/portals.php?sho...ure-an-rts-noob
fujkenasai
post Mar 10 2010, 12:50 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
People you all need a blizzard original game. Any game but original and its blizzard to op in, and you need to send in your pc specs by downloading that blizzard program to test your pc.

This post has been edited by fujkenasai: Mar 10 2010, 12:50 AM
fujkenasai
post Mar 10 2010, 09:24 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(johnny82 @ Mar 10 2010, 08:51 AM)
I just tried the new sc2 beta.. I dont know if its just me or what
but i find the game a bit boring after a few hours
of cos when i first installed it..i couldnt stop playing it for few hours
i think that was just due to the nostalgic feeling i get from it
to be honest i think the game is just so so.. the graphics are nice no doubt
they added a few units here n there..
but im kinda disappointed thats all there is to it after 10 years of waiting
its like broodwar with some addons or sth..
*
Well depends what you want from it, for people like me that want to play starcraft in 1680 X 1050, this is an awsm game. The watch xelnaga towers and the high yield minerals really makes the game intresting.
fujkenasai
post Mar 10 2010, 11:25 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(Instant_noodle @ Mar 10 2010, 09:54 AM)
some how it got me wondered when the game is made available...
Neefence vf ehe rstriods?
*
Never!!!
fujkenasai
post Mar 12 2010, 10:33 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
Ultralisk imba against air. XD
fujkenasai
post Mar 12 2010, 10:54 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(Cheesenium @ Mar 10 2010, 11:51 AM)
6 things you should know about SC2.

Link: http://www.gamereplays.org/starcraft2/port...about-starcraft

It's full of disgusting fanboy-ism,but it's true. The thing that pissed me off is the way the article keep shoving SC/SC2 is way more superior than any other RTS you played that is made by some dumbass who knows shit.

Sorry man,even SC2 is solid,but in terms of shear fun, graphics, animations, sounds, art, other developers done it much much better.
*
It all comes down to 1 point SC2 is for the koreans and the pros, casual players should just play single player.

The reason why sup com isnt as successful is that SC is already established in korea, gas power have really bad support. Partly why SC is so successful is cos of bnet support and its low ping.
fujkenasai
post Mar 12 2010, 02:22 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(Cheesenium @ Mar 12 2010, 01:25 PM)
SC had low ping because of private servers like ICCup,not BNet,as it's more or less the same as RO,GFWL or GPGNet since all of them connect to US. Blizzard needs to have regional servers all over the world to provide low ping.
*
I herd from sources that blizzard is placing a server in singapore. I wonder how good the ping is for WoW, Quazacolt any comments on this? Do you lag much while playing wow?

QUOTE(Deimos Tel`Arin @ Mar 12 2010, 01:32 PM)
ah but HoN and SC2 are different in terms of game play.

HoN = micro-ing single hero + handful of minions
SC2 = macro base resources tactics + micro units tactics

both are similar in terms of being very competitive games and frequently  receiving updates.

i think HoN is meant to be a game always in development, like how DOTA is.
*
HoN = full fledge dota stand alone game.

SC2 will be a game that is always developing like how SC was.
fujkenasai
post Mar 13 2010, 12:05 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(Ash @ Mar 12 2010, 07:11 PM)
Trying to do a survey here. How many of you have beta accounts now?

What do you think bout having a beta tournament for malaysians
*
I have a shared acc here if you consider it to be ok.

Id be all for a beta tournament for SC2 beta, if its not on a weekend.

QUOTE(radkliler @ Mar 12 2010, 09:18 PM)
Using beta versions for tournaments is like inviting trouble over the dinner table
*
Hi rad long time no see, are you playing SC2 on bnet too?

Why is that so? Atleast teamliquid is doing it.
fujkenasai
post Mar 13 2010, 12:09 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(Azurues @ Mar 13 2010, 12:07 AM)
I thaught ultralisk size is really too dam huge that only 1 can pass through a small cliff at a time and the building time nor resources needed is really a lot. It won't be so ideal until it took a pretty long game.

Zerg really have to mass production on certain units which in this case for me is hydralisk with some infestor combo.

No thanks for the competition man. Is fugging lag in battle net rclxub.gif . Sometimes delay up to 3 second.
*
Have you tried playing with a fellow malaysian? Its pretty decent.

This post has been edited by fujkenasai: Mar 13 2010, 12:17 AM
fujkenasai
post Mar 15 2010, 11:19 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
ohh noes no time to exploit now nerved T_T
fujkenasai
post Mar 17 2010, 03:32 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
Anyone with SC2 accounts wanna play Arrange team games?
fujkenasai
post Mar 18 2010, 11:09 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
Damn Bnet is damn laggy thesedays.
fujkenasai
post Mar 20 2010, 09:48 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
How about this who has SC2 beta wants a game with me?
fujkenasai
post Mar 21 2010, 12:15 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(ineser @ Mar 21 2010, 05:34 AM)
How about a deal, google wave invite for SCII beta key >_<
*
where when how?
fujkenasai
post Mar 21 2010, 03:50 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(kanabalize @ Mar 21 2010, 01:29 PM)
How much are people willing to pay for the beta keys???

RM50?
*
Its being sold as much as 300 USD how much do you think people are willing to pay in Malaysia? wink.gif
fujkenasai
post Mar 22 2010, 11:11 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(kanabalize @ Mar 22 2010, 05:48 PM)
user posted image

100 Zealots...biggrin.gif

Did it just for fun...


Added on March 22, 2010, 5:49 pmi wonder 100 zealots vs 400 zerglings who will win??
*
Depends on the upgrades, I think if fully upgraded zerglings will win. But then again depending on the terrain.

QUOTE(Kam Tze @ Mar 22 2010, 07:40 PM)
» Click to show Spoiler - click again to hide... «


reminds me of the starcraft 12 days christmas song

on the first day of christmas, blizzard gave to me-  a brand new SCV~~  whistling.gif
*
http://www.justsomelyrics.com/1335411/Star...hristmas-Lyrics
» Click to show Spoiler - click again to hide... «

fujkenasai
post Mar 23 2010, 03:54 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
Hmm good one should try it some time.
fujkenasai
post Mar 26 2010, 12:51 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
StarCraft II Beta – Patch 6 (version 0.8.0.14593)

The latest patch notes can always be found at
http://forums.battle.net/thread.html?topic...049316&sid=5000

General


* You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
* You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
* Updated unit and ability tooltips to be accurate in all regions.
* Improved the visibility of units on zerg creep.
* Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
* Improved the system that handles promotion and relegation between Leagues.
* Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
* Improved 2v2 arranged team matchmaking so games are found more quickly.
* Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
* Korea: Improved the logic for the age gate functionality.


Balance Changes


* GENERAL

o Pathing has been improved so units can now properly block ramps and choke points.
o Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.

* TERRAN

o Viking

+ Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.

o Ghost

+ Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
+ EMP Round radius decreased from 3 to 2.

o Factory

+ Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.

o Tech Lab

+ Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.

o Reactor

+ Build time increased from 25 seconds to 50 seconds.

o SCV

+ Life decreased from 60 to 45.

o Bunker

+ Build time decreased from 40 seconds to 30 seconds.

o Marine

+ Build time increased from 20 seconds to 25 seconds.

* PROTOSS

o Colossus

+ Thermal Lances damage decreased from 23 to 20.

o Observer

+ Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
+ Build time increased from 33 seconds to 40 seconds.

o Stalker

+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).

o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.

* ZERG

o Baneling

+ Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

o Roach

+ Burrowed regeneration rate decreased from 10 to 5.
+ Upgraded burrowed regeneration bonus decreased from +20 to +10.


Bug Fixes


* Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
* Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
* Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
* Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
* Fixed an intermittent UI crash on game shutdown.
* Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.

fujkenasai
post Mar 26 2010, 02:42 PM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(evofantasy @ Mar 26 2010, 02:15 PM)
finally the much needed roach nerf!!!
*
Do you play on bnet too?

15 Pages « < 7 8 9 10 11 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0559sec    0.82    7 queries    GZIP Disabled
Time is now: 2nd December 2025 - 08:08 PM