So in the end its still takes only about 10 days for the dev to crack the beta. I hope it takes more than 10 days for the dev to crack the final release.
Starcraft 2 V2, Releasing on 27th of July 2010 :D
Starcraft 2 V2, Releasing on 27th of July 2010 :D
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Mar 1 2010, 11:28 AM
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#141
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So in the end its still takes only about 10 days for the dev to crack the beta. I hope it takes more than 10 days for the dev to crack the final release.
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Mar 1 2010, 02:31 PM
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#142
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Mar 2 2010, 12:35 AM
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#143
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Mar 2 2010, 11:18 AM
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#144
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QUOTE(hydrogen @ Mar 2 2010, 10:17 AM) Aspect Ratios for Starcraft II from Gamespot What map is this how come there are trains?Some images of how it would look at different resolutions. Man, I can't wait... » Click to show Spoiler - click again to hide... « |
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Mar 2 2010, 02:58 PM
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#145
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QUOTE(bobohead1988 @ Mar 2 2010, 11:43 AM) Tried it Same feeling, I prefer the old SC acting, background music is good. I like orchestra performances but after a while it gets boring.By far its very polished and optimized Gameplay don't know yet since you know...ez ai Kinda dissapointed in voice acting though |
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Mar 3 2010, 04:21 PM
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#146
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QUOTE(A-Note @ Mar 3 2010, 12:35 PM) Yes especially the things they say, what build for the Terran Federation or something. I feel there are some presence of Generals there, some more they have CnC 3 actor as kerigan's voice.What to do when you have a EA project manager in SC2 thats the result that you will get. |
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Mar 3 2010, 08:24 PM
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#147
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QUOTE(MYNAMEISJASON @ Mar 3 2010, 07:14 PM) Viking is a stupid looking model of the macross. =_=QUOTE(Cheesenium @ Mar 3 2010, 04:32 PM) Added on March 3, 2010, 4:33 pm It's made by the same guy who made RA3 and Generals,Dustin Browder. In the end,SC2 seems more boring than Generals or RA3. This post has been edited by fujkenasai: Mar 3 2010, 08:33 PM |
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Mar 4 2010, 02:53 PM
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#148
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QUOTE(Quazacolt @ Mar 4 2010, 12:08 PM) umm, theres an insane version finally out lol. it basically scout you (yeah right, lol) and then rushes you the moment it has ~5 marines/10zergling/4 zealot give/take, though if you rush him first he'll turtle abit and bring in heavier firepower. they will build 2x rax/early queen/2 gateways confirmed and maybe more or tech up. I think if you have defences and a few 1st teer they dare not come in and attack.when losing, they will say gg too (giggled a ton on that) further discussion on that, well mods made clear its forbidden already ^^; If we do not post links and talks about the crack itself its fine. QUOTE(MYNAMEISJASON @ Mar 4 2010, 12:12 PM) Will the ai go mad like in sc1 where you bring a single worker to his base and attack his nexus/hatchery/CC, all the enemy workers will try to chase down your worker? That does not happen anymore. |
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Mar 4 2010, 03:22 PM
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#149
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QUOTE(Quazacolt @ Mar 4 2010, 02:58 PM) nope. but if you bite his worker with ur worker, that one worker will retaliate, if you run, he resume work. if you bring anything other than a worker to his worker, he will definitely run. Thats why its easy to harass com now. I wonder what are the conditions to make the AI generate the GG message.pretty, smart XD Added on March 4, 2010, 2:59 pm i had the classic supply depot x barracks turtle as terran and tried to tech up. didnt stop them from ramming their ass in and flooding my base lol If you have a zergling there it will just stop its econ. LoL and you can just dance around its base if they come wiv units. its not just turtling you have to harass, I notice even thought they over power you if you have enough forces to attack its base and its base have no units they will go back no matter how undefended ur base is and make it dance like that, esp wiv reapers and dropship. ^^V |
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Mar 4 2010, 03:46 PM
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#150
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Mar 5 2010, 10:30 AM
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#151
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Mar 5 2010, 02:21 PM
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#152
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QUOTE(Quazacolt @ Mar 5 2010, 02:18 PM) if they dont buff toss/make sentries more micro friendly, you can switch terran with toss. currently terran/zerg are WAAAY more rush/pro friendly than toss lol. Yes but if toss get to mid or late game you all better focus toss if its a FFA. For Terran late game err what late game terran stucks at mid. BC and thor are just big pixels. LoLmarinexhelionxmarauders (reactor lol) vs zerglingxroach (omg queen) vs zealotxstalkersxsentries (chrono boost? more like not enough minerals) maybe they should not nerv chrono boost from 15 to 25, for balancing. |
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Mar 5 2010, 03:12 PM
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#153
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QUOTE(Quazacolt @ Mar 5 2010, 02:57 PM) umm, you never had really good banshee/viking and/or medivac siege skirmishes do you? lol. thats terran mid. and terran late game comes pretty quick with thor/bc/nukes Thats true but protoss AA isnt weak too. I guess the deadliest is still nuke I find. Thor and BC goes down too fast(thats my experience in the game), they walk too slow and do not stand enuf damage.and no, chrono boost energy isnt the problem, in fact, once im on warp gates, my nexus are sometimes even full energy as i cant upgrade things minus gate/blink due to resource limitation. its just the concept of how 2-3 unit equalvalent (price/build time/strength in consideration) is overpowering 1 zealot or stalker and quite honestly, aside from REALLY precision high templar strikes, toss mid/late game arent as impressive as one might make it sound. colossus are subjectible to spells (war3 terms, lets just call it that for now ^^;;)/melee or range with bonus to massive/armored abuse. dark templars are well, 1 detect and its gg lol. that said, i was on one losing game with AI, but i managed to get ONE DT out, and from losing game (my base was being rampaged and lost 2 buildings) become win cuz comp cant get observers out in time as i took out the pylon with 3 DT (thats what i got upon retaliation) you do not have enuf resources could it be cos u do not use ur chrono boost fast nuf? lol Well sometimes in this game all it takes is just 1 unit to turn the tide of battle. QUOTE(MYNAMEISJASON @ Mar 5 2010, 03:01 PM) Thats true, but now I have to get use to all the new hotkeys again. |
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Mar 5 2010, 04:04 PM
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#154
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does anyone know whats the latest patch for SC2 and post the changes.
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Mar 5 2010, 04:36 PM
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#155
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Thankyou flow.
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Mar 6 2010, 11:33 AM
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#156
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QUOTE(MYNAMEISJASON @ Mar 5 2010, 08:05 PM) I thought they would have fixed the lantency b4 the launch of sc2 beta...YEs I do feel the lag, even connection to the US is quite laggy the only good connection that I get is local players. It feels like LAN. LoL Added on March 6, 2010, 1:50 pmStarCraft II Beta - Patch 3 (version 0.5.0.14219B) » Click to show Spoiler - click again to hide... « This post has been edited by fujkenasai: Mar 6 2010, 01:50 PM |
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Mar 6 2010, 09:58 PM
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#157
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anyone have problems with the new patch?
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Mar 8 2010, 02:30 PM
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#158
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![]() RTS noobs. http://www.gamereplays.org/portals.php?sho...ure-an-rts-noob This post has been edited by fujkenasai: Mar 8 2010, 02:34 PM |
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Mar 9 2010, 10:31 AM
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#159
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QUOTE(talexeh @ Mar 9 2010, 12:53 AM) Infestors are truly IMBA, I always use them when I use zerg. T3 Zergling + infestors = Gg.Well thats my high teer, and I always try to get total expansion map control and just mass spam my oponent/oponents with mass zergling. Its a noob tactic against noobs but I just like to see the good old mass fast attack movement spam. Got me quite a few wins in bnet. 24 infestors are almost invincible against Battle cruisers/ carriers. I find the new Battle Cruisers really weak aginst air in all the beta patches, even same amount of carriers own BC. This post has been edited by fujkenasai: Mar 9 2010, 10:32 AM |
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Mar 9 2010, 04:23 PM
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#160
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QUOTE(Deimos Tel`Arin @ Mar 9 2010, 03:37 PM) so ... micro = direct control of units in the battle field, doing combat with enemy forces macro = base management, resource management, unit producing management, base expansion management, base defense, etc yes? » Click to show Spoiler - click again to hide... « Here is micro and macro. Then what about ppl cho chooing wiv their gf is that micro or macro? |
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