Games Metal Gear Solid: PEACE WALKER (PSP) | V1, Peace Walker receives 5th free DLC batch
Games Metal Gear Solid: PEACE WALKER (PSP) | V1, Peace Walker receives 5th free DLC batch
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Jun 2 2009, 08:49 AM
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#1
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so this time the main dude will just walk and greet the PMCs
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Jun 2 2009, 09:01 AM
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#2
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Jun 2 2009, 10:55 AM
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#3
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Jun 3 2009, 11:15 AM
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#4
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actually, the problem with PO was the game technique itself.Storywise, it was awesome, and Calling to the Night was great.
I was really turned offby the fact that it waslike a dungeoncrawler. I mean, you go to your truck, organise your troops and drop them into action. The you will get that loading screen, and who can forget that squared wheels on the lorry driven by Campbell.a lol moment there, everytime. I miss the moments where you can go anywhere in the game not restricted by those lorry backtruckcut scene. It was extremely liquid (pun intended) and seamless atthat time.Thats wht for me, MGS2 was the BEST MGS.Period. And Big Boss'sneaking suit in PO, whats that? A panty hose ![]() |
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Jun 3 2009, 01:27 PM
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#5
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QUOTE(K-End @ Jun 3 2009, 11:27 AM) MGS2?....i thought MGS is more restricted the Struct building. and i feel cramped....MGS3 is far better thats the word I was looking for, "cramped".MG - You are stuck in Zanzibarland MG2 - Again, in Zanzibarland mgs1- Runs around in a nucleare facility in Shadow moses MGS2 - Tanker. Friggin Tanker. Then those struts. Oh, a bit of Arsenal gear. MGS3 - Jungle baby. Then the majestic Grozny Grad MGS4 -err..all over the world..really felt like a giant PO MGPO - Well, cramped..in a way, but no means of getting back to another 'map' without riding your lorry. MG Ghost Babel - one of the best MG Gaidens (dont ask me about those boinking acids), stuck in that tower, and that conveyor belt puzzle is |
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Jun 3 2009, 08:40 PM
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#6
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Jun 4 2009, 08:57 AM
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#7
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Jun 4 2009, 10:50 AM
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#8
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QUOTE(K-End @ Jun 4 2009, 09:19 AM) 1 thing i like about Kojima is he usually use all the hardware potential . who have even imagine you can recruit a soldier by just connecting through WiFi? it was mind blowing ![]() who can forget this moment. Aw shitt the dude knows I am playing Castlevania, and he effing moving my Dual Shockss! |
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Jun 4 2009, 10:50 PM
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#9
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but, i really hope no more recruiting this time. we need more innovation.
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Jun 5 2009, 10:17 AM
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#10
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mgs1 released on US psn..and I got the japanese one
now have to buy it too!!!!!!!! |
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Jun 5 2009, 10:23 AM
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#11
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no lah bro, during MGS4's released, Konami Japan released it on Japan PSN for 699yen, so being a MGS fanboy, naturally I bought it lah..but the Japanese snake, sound more..MACHO...Mr T macho..muhahaha!
![]() off topic.. swapped PSN ID with several of my students...ploxx!!! |
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Jun 5 2009, 10:29 AM
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#12
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QUOTE(sieg_wahrheit @ Jun 5 2009, 10:25 AM) Lpeas nih gua 'rent' jer l;a games koh koh koh!!\A: I heard you got that new game, can I borrow it? B: But Sir, I still have not even booted the thing in my PS3 A: Very well then, I will see your face next semester B: Ah no no, later I pass it to you after class. A: Now thats what I call a smart student. Pay for this nasi lemak will you, and my teh ais on the go. Guess which one is me, muahahahhaha!!! |
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Jun 5 2009, 10:36 AM
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#13
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LOLL!!!!I heard the boy got inFamous, later reconfirm with him..hahah
Added on June 6, 2009, 9:03 pmany latest news?? This post has been edited by snipersnake: Jun 6 2009, 09:03 PM |
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Jun 7 2009, 07:22 AM
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#14
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QUOTE(abulabu @ Jun 7 2009, 04:48 AM) i suspect anything ps3 will be MP now.. and Kojima obviously against that. in E3 he stressed strongly he and his MGS4 team will be working in PW .. i wonder why.....? |
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Jun 8 2009, 09:09 AM
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#15
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thats why I dont believe the four big bosses crap. its too bizarre to have that kind of storytelling in the game. Like involving time travel when we were speculating for MGS3 last time.
now Sony, please make ADD HOC party work for outside of Japan |
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Jun 9 2009, 11:50 AM
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#16
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i think the reason he used Wood's work was because the size of the UMD,a full 3d cutscene would really eats up its space. 2 UMDS? na-ah. I'd rather he use Wood's work rather than sacrificing gameplay for the sake of full 3d cutscene.
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Jun 9 2009, 02:40 PM
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#17
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QUOTE(apsidewatch @ Jun 9 2009, 12:05 PM) im not comparing here but look at FF:Crisis Core, they did a great job with the nice cutscenes and fairly long gameplay. totally correct. But MGPO was released way before FFCC. so i think, the team should be able to utilize PSP's hardware properly now.and btw,they're saying that the game is for psp go. which means it is not in UMD, so they can opt for bigger size PSP GO will not replace the current PSP, allof its games and media will be released online and in physical UMD,to quote Kaz Hirai in E3. PSP GO willdefinately smaller user base than PSP,so to make it exclusive to psp go islike shooting their own feet. anyways I dont think we will see any games exclusive on psp go. |
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Jun 10 2009, 05:46 AM
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#18
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Jun 13 2009, 05:18 AM
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#19
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we obviously need more info on this game. Come on Kojima, feed something to us?!
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Jun 13 2009, 07:26 PM
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#20
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big boss was born with... 'defect'
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