QUOTE(kazebert @ May 4 2009, 11:24 PM)
okie dokie Single's Skybar Lot 175, we singles drink and eat on the rooftop!
Single's Skybar Lot 175, we singles drink and eat on the rooftop!
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May 4 2009, 10:25 PM
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#41
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May 4 2009, 10:33 PM
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#42
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May 4 2009, 10:36 PM
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#43
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May 4 2009, 10:45 PM
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#44
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QUOTE(MissyJan @ May 4 2009, 11:40 PM) but i wont have the chance to feel it cos i too fat jor. ill probably crush the guy if he tries to carry me like that. hahaaha..i never know..thats.. for her to know. i dont wanna think about that also. no one will hurt me la. im in the office what. im used to it already. i just assume awww..boss still nt back? |
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May 4 2009, 10:46 PM
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#45
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May 4 2009, 10:49 PM
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#46
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May 4 2009, 11:08 PM
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#47
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missyjan...its cold here
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May 5 2009, 09:15 AM
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#48
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May 5 2009, 09:16 AM
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#49
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May 5 2009, 09:22 AM
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#50
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QUOTE(MissyJan @ May 5 2009, 10:20 AM) i left at 3 last night. reach back in the office at 8 this morning. wat software u r using? yea i finished my drawings already. now doing perspective. and i dunno how to do. first time doing exterior. the lightings. nop. no time for breakfast. nah. im all good. probably gonna take a quick bite during lunch. need to continue rushing this project. |
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May 5 2009, 09:28 AM
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#51
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May 5 2009, 09:35 AM
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#52
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May 5 2009, 09:45 AM
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#53
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QUOTE(MissyJan @ May 5 2009, 10:38 AM) im clueless what are you trying to tell me. i hardly do perspective. and even if i do, i only do interior. thanks for the link. im gonna go read up some guides there and hope it works. here`s one for you. ![]() This post has been edited by KVReninem: May 5 2009, 09:46 AM |
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May 5 2009, 09:46 AM
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#54
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sin sin :hug:
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May 5 2009, 09:56 AM
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#55
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QUOTE(MissyJan @ May 5 2009, 10:48 AM) im reading the guide. LOL! Lighting Similar to lighting an interior scene, we start with environment light first. Again, it is a good practice to collect all the reference images about the kind of lighting you want to apply into the scene. In this case, we want to use daylight with yellow sunlight coming down from the right and hitting the whole building’s section. The right part of the scene will be in bluish shadow. Both yellow and blue colors will compliment the image. Instead of using GI Environment (skylight) in Vray render setting dialogue as we used in interior to create ambient light, we use a different way by creating a semi-dome to simulate the sky. ![]() We apply VrayLightMtl with a Sky bitmap for the dome, and also apply UVW mapping cylindrical type for it as well. The benefit of this method is that it creates more natural-looking ambient light and it has bright and dark areas just like a real sky would look. When applying the bitmap on a VraylightMtl, it will reflect those dark and bright areas on the bitmap onto the object to create a more interesting look for the image. This method sounds the same as the HDRI method but easier to create and adjust since you can move, rotate or even scale the map on the viewport to suit your lighting look or even reflection on the object. Unlike HDRI, you have to enable the background on your viewport and put in some numbers to get it to look right. For now, we leave the value of brightness at 1. i dont even know how to do the dome to start with. zzzzzzzz |
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May 5 2009, 10:06 AM
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#56
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QUOTE(MissyJan @ May 5 2009, 11:02 AM) unfortunately nope. ill try to figure out a way how to get it done by hook or by crook la. 4 hours more till submission. i`m not in contract term..cant help u much This post has been edited by KVReninem: May 5 2009, 10:07 AM |
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May 5 2009, 10:15 AM
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#57
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May 5 2009, 10:16 AM
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#58
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