Hey folks, this thread is created initially to house the ranking idea I have for the Malaysian Dota Community along with discussions of community members on ways to improve it.
As this thread is created to boost the competitive Dota scene, the thread naturally added a recommended rules section to make it easier for prospective tournament makers can come in and refer to a standardised set of rules for Dota tournaments. This is to ensure that rules enforced in their tournaments achieved the highest standards of organisation while participations will not need to adapt to ever changing rules which will certainly affect the quality of their game play over time.
The latest venture of this project will be certain short articles of commentary of the scene in general. These will be long posts of whatever caught my mind at that point of time on a range of subjects that hopefully will benefit everyone in the community after reading them.
As this project might impact the community I hope to receive feedback to make the system more complete and acceptable.
Note for Malaysia Dota Rankings:
1. This rankings are first proposed by the Head Marshall of SGNDT My.Gaming Lim to formalize the way seedings are done in LAN tourneys.
2. The Badminton Super Series rankings are used to make tabulation of points easier and encourage participation of tournaments.
3. The rankings will begin from SMM 2008 last 16 (for Malaysian teams only).
4. Tournaments that are covered in this ranking system needs to meet certain standards : Full online coverage, Open in nature, Full bracket updates to ensure ALL teams are covered.
5. This ranking will be based on team names for now. Changes of team name and members needs to be communicated by pm to me for now.
6. The updated rankings will be uploaded after that event is completed
Latest Ranking Rules:Updated as at 21/3/2009» Click to show Spoiler - click again to hide... «
Project : Malaysia Dota Ranking
Concept :
The project seeks to award ranking points to participating teams in Open Dota tournaments held in Malaysia. This is to create a ranking system that formalizes the way Dota teams are ranked and seeded in tournament that provide for seedings in the formulation of brackets.
Purpose :
1. To encourage the organization of Professionally organized Dota tournaments around Malaysia.
2. To provide support for potential organizers to ensure the highest quality tournament management.
3. To encourage participation of tournaments by providing a tangible ranking to improve upon.
Coverage :
1. Dota tournaments sponsored by Malaysian sources.
2. Dota teams sponsored / teamed with at least 3 Malaysian players.
3. The minimum requirement for tournaments to be recognized and taken into account in this ranking system is whereby the first place prize reaches or exceeds RM 1,000 in cash prize.”
Ranking calculations :
The ranking seeks to divide tournaments into 3 categories of tournaments in relation to its importance and prize money offered.
The division are as follows :
Category A Tournaments:
1. Tournaments with total cash prize reaches or exceeds RM10,000.
2. ESWC Malaysia qualifiers.
3. WCG Malaysia qualifiers.
4. Asian WCG Malaysia qualifiers.
5. SMM Grand National Tournament Finals (SGNDT).
Category B Tournaments:
1. Tournaments with total cash prize reaches RM5,000 but does not exceed RM10,000.
2. SGNDT State qualifiers.
3. Grand Finals of Cyber Café’s sponsored leagues.
Category C Tournaments:
1. Tournaments with total cash prizes does not exceed RM5,000.
2. Qualifiers of Cyber Café’s sponsored leagues.
The rankings will be calculated based on the Badminton World Federation ranking rules which will be calculate based on the results or the round a player reaches.
Category A Tournaments:
1st : 9,200
2nd: 7,800
3-4 : 6,420
5-8: 5,040
9-16: 3,600
17-32: 2,220
33-64: 880
65-128: 430
Category B Tournaments:
1st : 4,600
2nd: 3,900
3-4 : 3,210
5-8: 2,520
9-16: 1,800
17-32: 1,110
33-64: 440
65-128: 215
Category C Tournaments:
1st : 2,300
2nd: 1,950
3-4 : 1,605
5-8: 1,260
9-16: 900
17-32: 555
33-64: 220
65-128: 108
Ranking Rules
1. The rankings points will be divided into half; half of the points will consists of the owner of the name (the sponsors and the 3 players of the team); half of it will be divided into 5 for each of the players.
To make it easier to understand I will break it down to a scenario.
“Team CC has 1000 points in the rankings. In this case, Team CC has “team points” of 500 and the 5 players each owns “100” points.
In the unfortunate case of players from Team CC left. The default scenario would award the “team points” to the “3 man majority” of the now defunct team. The new Team CC will be with 500+300 = 800 points where the 2 members who left will bring with them 200 points to their new team.”
2. Due to the limitations of online competitions where more often than not, the team with the better host wins, online tournaments will not be taken into account in this ranking system. This is in no way a move to disregard the significance of online tournaments which serves its purpose of nurturing young teams and plays a role in keeping teams in shape for the bigger tournaments. But for the purpose of a ranking system, to allow for non-skill related factors to interfere with the outcome of the game is not fair to the teams ranked.
Latest Rankings Summary:Updated as at 08/11/2009» Click to show Spoiler - click again to hide... «
Top 10 Malaysia :
1. INC.Excello
2. Cybertime
3. Kingsurf
4. Cybertime-Fishnet
5. Irelax
6. Ftz-Asia Gaming
7. VA'w4s|
8. Sino
9. Empire-VZP-Freedom
10. INC
Top 10 Peninsular:
1. INC.Excello
2. Cybertime
3. Kingsurf
4. Cybertime-Fishnet
5. Irelax
6. Ftz-Asia Gaming
7. VA'w4s|
8. Sino
9. INC
10. Amazone'YS
Top 10 East Malaysia:
1. Empire-VZP-Freedom
2. A.O.E.
3. Empire Team 8
4. Idol.Gizmo
5. Excology
6. DINO
7. Quod
8. NERD
9. cL*Crz
10. cL*Hitz
Latest Ranking Excel Sheet Download (updated 08/11/2009):Malaysia Dota Rankings 08/09/2009 DownloadRecommended LAN rules : Updated as at 08/11/2009» Click to show Spoiler - click again to hide... «
DOTA LAN Rules
1.1 GAME FORMAT:
- Version: Warcraft III – Frozen Throne expansion set v.1.24b
- Map: 6.64
- Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrender.
1.2 GAME SETTINGS:
- Drafting Mode: Captains Mode & Observer Info (-cm typed in game)
- Game Speed: Fast
- Banned Hero: none
1.3 MATCH PROCEDURES:
Matches are played according to the tournament structure and the schedule provided by the tournament officials.
Participants are encouraged to keep themselves informed about the schedule in order to avoid any delay or default loss.
The following procedure must be applied in order to decide draft order and game side: the match will begin with a coin toss by the admin. The winner gets to pick Side / Draft order.
If the teams don't care about the side, they may leave the draft start to random.
If the teams rolled for the start, then type -cm1 for Sentinel start or -cm2 for Scourge start depending on which side should start the draft. If it's a BO3 or BO5 game, then -roll in the first game, while in the next games the teams swap sides and draft-start every time a new game is to be played.
1.4 TEAMS AND PLAYERS:
Each team must have a team captain who has to introduce himself to tournament admins; he will be the main reference for any issues may arise. It can be one of the team’s players or a team manager.
The team captain must remain the same person during the entire tournament.
An active player is bound to one team throughout the whole tournament period. Playing for multiple teams in the same tournament will result in disqualification for involved teams.
A team that plays with a non-registered or non-approved player will have a default loss for every game where that player participated, and the player will be banned from the tournament.
1.5 REFEREES (OBSERVERS):
Only the following observers are allowed:
• Admins and allowed members (by admin staff). It’s mandatory to let admins observe upon request (penalty: Game Loss or Disqualification)
1.6 GENERAL BEHAVIOUR:
Participant teams and players must always have good manners and respect other players and the Admin/organization staff.
A team may receive a warning, default loss or disqualification if one of his players commits any of the following:
- refuses to follow tournament official rules
- uses insulting language
- makes fun of the opponent players or the admin staff
- shows an unsporting behaviour
- tries to scam admins
A player may receive a warning or ban if he commits any of the following:
- refuses to follow tournament official rules
- uses insulting language
- makes fun of the opponent players or the admin staff
- shows an unsporting behaviour
- tries to scam admins
In any of the above cases, if admins are not present, the game has to be played till the end and the replay/screens be sent to the admins for investigation.
1.8 INVESTIGATION REQUESTS
For any complaints and problems may arise, teams can request an investigation by admins.
Investigation requests must always come with adequate and enough proofs. Requests with inadequate or no proofs will not be handled.
Admins reserve the rights to take decisions which are unquestionable.
2. GAME PLAY RULES
2.1. GENERAL RULES
Backdooring:
- Backdooring is allowed
Sharing of Items:
- Sharing of items is allowed as long as the game permits. It is not allowed to suicide to pass Rapier.
Item Restrictions:
- There are no item restrictions
Abuses & Exploitation:
** Hero Trapping (Warning or Game Loss):
Intentionally trapping enemies into trees or holes is not allowed.
** Pause/Resume Abuse (Warning or Game Loss): You may pause at the beginning of the game for tunneling the host and to wait everyone to arrive (maximum of 3 minutes). If the 3 minutes passed, then you must resume and do the hero drafts.
From this point on pausing without any valid reason is disallowed. Resuming the game without the other team confirming that they are ready is not allowed either. Teams that are constantly pausing or resuming to ruin the game will receive a game loss. If someone pauses the game without a valid reason will receive a warning.
** Creep Blocking (Warning or Game Loss):
Creep blocking permanently is not allowed but creep slowing/delay or luring is allowed. It is not allowed to block creeps with the help of spells, such as fissure, sprout etc. it is only allowed to use the hero model to intercept with creeps (accidental blocks are okay, as long as the fissure - for example - was directed at an opposing hero).
** Base Entrance Blocking (Warning or Game Loss):
It’s not allowed to block the base entrance for defensive purpose with the help of spells, such as fissure (accidental blocks are okay, as long as the fissure - for example - was directed at an opposing hero)
*** Bugs Exploitation (Warning, Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during game play. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal game play are advised to inform the marshal on duty immediately.
Definition of “bugs” :
- Anything abnormal which will give a player/team an unfair advantage.
- Anything which will cause interruption/fatal error to the game.
Cheating (Disqualification):
Any kind of cheat is strictly prohibited. Warkeys/Dotakeys are allowed.
** The game has to be played till the end in any situations and the replay/screens be sent to the admins for investigation.
*** If the game did not crash, then the game has to be played till the end and the replay be sent to the admins for investigation.
2.2 DISCONNECTIONS:
Teams are persuaded to save their games frequently during a match in order to compensate for disconnections (every 10th – 15th minutes)
Disconnect before the first hero has been killed: match load from the save if exists.
In case there is not a save after the ban/pick process: teams must take a screenshot with open scoreboard or save the replay, the match has then to be remaked in –ap mode with the same heroes/lanes.
Disconnect after the first hero has been killed:
a) If a save game has been made within the last 10 minutes, then consult the rule below. If not then the game continues without the disconnected player.
b) If the game was saved less than 10 minutes before the disconnection of a player, then the game has to be reloaded unless:
- the team losing their player wants to continue without a reload
- the other team destroyed at least one rax and they wish to continue
- If team 1 have killed 5+ heroes more than team 2 during the time from the last save game and the disconnection, then the disconnect is in the favor of team 1 which may choose whether to continue the match or remake from the save game. For example: at the time of the save game the score is 35-35 and at the time of the disconnection the score is 42-37 for team 1
An Aegis counts for 1 kill
A tower counts for 3 kills when calculating this, down.
If neither team is in advantage then an admin should be consulted, unless teams can agree to a decision by themselves.
If the players or the host pulled off, then there will be consequences of that action.
If a disconnected player is not able to be present within 20 minutes, games should go on without him.
Both teams have the right to request a save after big team collisions and when at least one building was destroyed.
After a remake all players have to pick the same heroes as before, buy the same items and must go to the same starting lane. On initial creep contact, the players may change their lanes
If the same player disconnects more than 2 times, then the opposing team may chose to continue the match without him (the opposite team is allowed to continue without the disconnected player starting form the 3rd disconnection).
It is allowed to use a disconnected hero, but it is not possible to give his items to other players. The items may either stay on the disconnected hero, or be sold so the money is dispersed among the remaining players. Consumables are allowed to use up.
Whenever there's a problem that you can't decide just by reading the rules, then always contact one of the admins. You can contact them on the tournament official IRC channel or by posting in the tournament forum section.
In case of dispute without reasonable proofs, game has to be replayed.
3. PENALTIES AWARDED:
Player Warning: after a warning is given, the game goes on. If a player accumulates 2 warnings during a tournament, he will be banned to play the next game. If the player received his 3rd warning, he gets perm banned from the tournament.
Team Warning: if a team breaks one of the minor rules or several of its players are warned during a game, then the team receives a warning. If the team collects two warnings, then their last game where they broke the rules will be resulted as a Loss for them no matter what the in game result was. Upon receiving the third warning, the team gets disqualified from the tournament.
Game Loss: game loss given to a team means that the team loses the current game no matter what the result of that game is. A win would be awarded to the opponent instead.
Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to further continue the current event. None of their players on the roster are allowed to join any other teams during the tournament. Using any of these players as ringers will result with the disqualification of the team using them.
Bans: A player banned is no more able to play any of the tournament’s games. Dodging the player's suspension by fake/multi-accounting will result in the disqualification of the team.
We wish all the teams good luck and having lots of fun playing!
We reserve the right to change the rules in the future.
This post has been edited by underminer: Nov 8 2009, 12:51 PM