haha, Of the game, learning animation, To do their own game, playing the games themselves, 8-10 months. Society <<Professional game art design>> <<Games design and development of professional>> <<3d maya senior professional animation design>>
Equivalent to others in a company doing work in the years to learn the experience .. Yes ....
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In a highly competitive market environment, the ability of the first, second qualifications, talents fully in accordance with market needs, and therefore, more and more people start out of the classroom, adding to the skills-based, technology-based training courses.
School leavers and graduates a year, while the employment rate of school each year statistics showed that "60 percent of university graduates is facing unemployment"
As we all know, the lack of higher education, teaching materials behind the mainstream of technical, professional set up with the market out of line, teaching and employment out of line, students post lower than the capacity of community and business requirements, the role of education is increasingly weakened. Apart from a few graduates of prestigious universities, more and more people read the university, can not find suitable work, the difficult employment situation for university students has become a major social problem.
In a highly competitive market environment, the ability of the first, second qualifications, talents fully in accordance with market needs, and therefore, more and more people start out of the classroom, adding to the skills-based, technology-based training courses. Students into vocational training schools after the formation of linkages and employment. Therefore, vocational skills training through the training by the professional skills of the personnel gradually become the darling of the job market, especially in today's society the most popular game dynamic animation talent most in demand, the annual shortfall of up to millions of people.
Game industry, with the rise of the Internet to develop, online games have been more than 29 million users. According to iResearch the study predicted that in 2008 China's Internet economy the size of the market will reach 50 billion yuan over 2007 increased by 40 percent; China's network of more than 20 percent economic growth rate, to 2010, China's Internet economy is expected to reach market size 71.3 billion. At the same time, China's online game industry faces an embarrassing problem is the shortage of game development talent, the current network in China specialized in game development company or team is 117, of which only 12,455 people employees. On the industry asserted: "The Chinese game of the talent scarcity problem to be solved within three years of the domestic game industry practitioners gap at least 200,000."
"College education is the development of the industry's security personnel, is a long-term, fundamental strategy, to get our standard of the game fundamentally improved, in the opening game of professional colleges for academic education is very necessary."
From Beijing Normal University's education experts believe that Professor Li: Rise to the gaming industry from the current rapid development of only a few years time, and game development professionals is also an inter-professional disciplines of the new system, which for long-term focus on theoretical education and knowledge Mainly designed linear structure to the traditional academic education, the teaching curriculum development and design will inevitably arise and the market is divorced from the actual needs of the phenomenon, with the market on the advantages of vocational education institutions, the creation of professional, not only can speed up College game of professional building, but also conducive to the optimization of professional education. V.4.0 game of the College curriculum, closely tracking the game produced the latest technology and market changes. Tailored to the market are very good utility and practicality. Is a good school results. And the support of many colleges and universities opened the game award professional courses. For China's game industry and game personnel training to make a very important contribution.
Malaysia is also the cause of the game just took off, is also in need of a lot of talent, but in general universities, do not have the professional training .. Therefore, as on; the College game ... pm I would like to know it ... Course Description: College game vocational training courses V4.0 is Huizhong Puzzle (gamfe-astral sdn bhd) since August 2004 launched version of the game Institute of Curriculum 2004, after the 3rd update from the meticulous research and development, but also China's first A game based on specialization, the item of actual combat game system of vocational education courses. Compared to the previous curriculum, V4.0 more humane curriculum design, fully embodies the design of the game for beginners of care, in a progressive manner, to give students a good foundation for guidance, so that students will easily grasp the game design and development skills. System aimed at changing the course of the game's technical requirements for qualified personnel to vocational skills as the core, pay attention to the scientific nature of the teaching content, advanced and standardized, highlighting practical innovation capability training, with special attention to the early, middle and senior personnel training skills Interface.
The whole system, including curriculum development based on the game, game design, game developers, professional quality training four major sections, effectively avoid some training courses leading to a single institutional capacity of students out of touch with the actual needs of enterprises of the problem.
Four curriculum modules, 14 comprehensive skills acquisition, more than 30 stages of learning to achieve results
First, the game planning modules:
[Have] skills
1. Brochures have creative games, stories, games elements, the game task, occupation, rules, balance, AI, skills, interface, operational, systems, barriers, the activities planned design principles and methods of work of the master game plan ways and means ; Integrity of the game to prepare the plan.
2. Operators have knowledge of the game, to prepare the games planning.
[Learning outcomes to achieve:
1. Preparation of a complete set of planning in the game;
2. Editor use of checkpoints, making a simple game points;
3. Practical experience in the development process, the team with increased capacity.
[Jobs]
1. Executive of the game development planning, game design role, the story planning, system planning, planning hurdles, the task of planning.
2. Operators: copy, media, planning activities.
3. Website categories: major portals, game sites, podcasts Website game editor;
Second, the modular design of the game:
[Have] skills
1. Roles played by: the use of skilled software Zbrush2.0 completion of the normal map production, master role wiring practices and games role textures mapping skills;
2. Games produced scenes: scenes of the game have produced a comprehensive skills, able to complete the game scenes of project development tasks, skilled use and understanding of scenes editor;
3. Animation game: the ability to complete the independent role of 3-D game action production, animation master game design, movement of skills;
4. Games effects production: production of special effects master skills, to complete special effects creation, skilled use of special effects editor;
5. Megapixel game interface design: master pixel map production skills, understanding of UI design ideas and related production norms, the independent completion of the project interface design;
6. Painted the original design of the game: to complete the task of painting the design, with strong design concepts, business-class master painting techniques;
[Learning outcomes:
1. Games designed the original painting works: The game role (male, female) 2, the role of a monster, the role of a cartoon, a realistic scenario, the cartoon scenes role in a game 3 d works: The game role (male, female) 2 , A monster role, the role of two cartoons.
2. Animation game works: The game role (male and female) 2 sets, one set of monster role
3. 3D game scenes work: a set of realistic scenes, a set of cartoon scenes
4. 3D effects the game works: 8
5. Pixmap game works: Multiple
6. Mastering the production processes games, virtual reality research and development environment, familiar with the various development tools
[Jobs]
1. Games categories: the game developers, agents, game outsourcing company;
2. Animation company categories: major animation, game design and development company;
3. Design Company categories: major UI design companies, mobile phone and Internet companies.
Third, mobile game development modules
[Have] skills
1. Transplant Games skills;
2. Cell phone game design skills;
3. Cell phone game development skills
[Learning outcomes to achieve:
1. A simple PC environment interactive games;
2. A complete mobile phone games
[Jobs]
1. Transplant Games programmers
2. Cell phone game development programmers
3. Cell phone game development engineers
40, network game development modules
[Have] skills
1. C prepared by the skilled use of in-game logic;
2. Skilled use of the Windows API preparation of common Windows programs, the use of MFC preparation game editor and tools;
3. Comprehensive use of C, Windows API, DirectX, physics, mathematics, artificial intelligence, networks, and other knowledge, the development of a complete game DEMO
[Learning outcomes to achieve:
1. Integrity of the online games DEMO;
2. A simple game engine;
3. Ancillary development tool.
[Jobs]
1. Client logic programmers (using the game engine to provide the interface logic games);
2. Server-side logic programmers (using the game engine provided by the development of server-side logic interface);
3. Programmers development tools (for art, planning, procedures, GM, and so provide the tools);
4. Engine programmers (game engine graphics, physics, artificial intelligence, networks, and other modules of the R & D);
5. Framework of Engineers (needs analysis and design, systems analysis and design, module division). |
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