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> Q&A As Well As Guides For Graphic Benchmarks, Post here, and share our thoughts.

rzonealley
post Feb 19 2005, 09:51 PM
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mostly just becoz of ur memory bandith more bigger n ur system becoming more faster in terms of loading n deliver things
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prancingHORSE
post Feb 19 2005, 10:59 PM
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QUOTE(sidewinderz @ Feb 18 2005, 09:34 PM)
hmm...does dual channel and single channel affect the benchmark scores?by how much does it affect smile.gif
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trust me... ppl dont go benchmarking on single channel this days.
going with a promising a64 and 6600gt and yet u wanna tru churnin' numbers wif single channelin' memory aint got a point smile.gif
i know your jz asking this for curiousity..
anyway.. cutting the bandwidth of dual channel rams are more like the performance u will be having going SC. smile.gif
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gavlim
post Feb 21 2005, 08:12 PM
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http://www.elitebastards.com/page.php?page...ad=1&comments=1

the new catalyst 5.2 seems to outdo 5.1 in 2k5 by 100+ points.

going to try 5.2 and have a go at 2k3 as well.
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sidewinderz
post Feb 21 2005, 08:19 PM
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QUOTE(prancingHORSE @ Feb 19 2005, 10:59 PM)
trust me... ppl dont go benchmarking on single channel this days.
going with a promising a64 and 6600gt and yet u wanna tru churnin' numbers wif single channelin' memory aint got a point  smile.gif
i know your jz asking this for curiousity..
anyway.. cutting the bandwidth of dual channel rams are more like the performance u will be having going SC. smile.gif
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in terms of benchmarking, which processor should i go for?? AMD or intel? cause i burned my mobo...now looking to change 1 with dual channel...wondering which would b ok... smile.gif
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arj
post Feb 21 2005, 08:24 PM
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For gaming and benchmarking, A64 S939 is the way to go.....
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pr0di9y
post Mar 12 2005, 02:15 AM
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Edited some pointers on 3DMark03, and also added 3DMark05 guides.

Cheerio
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rlhc17
post Mar 12 2005, 11:30 PM
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using the new ATI catalyst 5.3
u can get around 30-40 points more on 3dmark05

This post has been edited by rlhc17: Mar 17 2005, 02:38 AM
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gavlim
post May 10 2005, 07:04 PM
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does AGP aperture size matter?

tried 3dmark05, everything on stock.
128mb aperture size - 5614 points
256mb aperture size - 5599 points

did 2 runs for each aperture size. 128mb aperture size did better on both runs.

anyone else can confirm this? might be useful for squeezing just a few more points out of your benchies smile.gif
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pr0di9y
post May 11 2005, 11:02 AM
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QUOTE(gavlim @ May 10 2005, 07:04 PM)
does AGP aperture size matter?

tried 3dmark05, everything on stock.
128mb aperture size - 5614 points
256mb aperture size - 5599 points

did 2 runs for each aperture size. 128mb aperture size did better on both runs.

anyone else can confirm this? might be useful for squeezing just a few more points out of your benchies smile.gif
*


This has been proven before, but with mixed results. But if your testing is consistence then you should share out your thoughts here smile.gif. The mixed results means, some other benchmark might have little effect on this. Some benchmarks prefer higher AGP aperture size, some lower.

Cheerio
pr0di9y
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rzonealley
post May 12 2005, 12:51 AM
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QUOTE(gavlim @ May 10 2005, 07:04 PM)
does AGP aperture size matter?

tried 3dmark05, everything on stock.
128mb aperture size - 5614 points
256mb aperture size - 5599 points

did 2 runs for each aperture size. 128mb aperture size did better on both runs.

anyone else can confirm this? might be useful for squeezing just a few more points out of your benchies smile.gif
*



yup it does. tested before and 256mb being outrun by 128mb aperture size.
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PCcrazy
post May 12 2005, 03:20 AM
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Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!

The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.

It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.

Adrians Rojak Pot
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pr0di9y
post May 12 2005, 03:52 PM
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QUOTE(PCcrazy @ May 12 2005, 03:20 AM)
Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!

The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.

It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.

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Alright then, looks like I have another point to look forward too smile.gif.
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Mowgli
post Jun 29 2005, 06:45 PM
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anybody has any tips on benching wif a 6600GT? or any website links dat show how to improve n optimize the benching for 6600GT?
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Mowgli
post Jun 30 2005, 05:05 PM
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QUOTE(ianho @ Jun 30 2005, 04:35 PM)
Aiyaaaaa. Haven't hit the wall then quick quick c if u can get to 4000+ lah. Just whack it to 600/1200 n OC ure proc to max that's 3D stable. C how much u can score. Then only try other things.
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hmm/.../using riva tuner, canot go to 600/1200 la...

coz , b4 can adjust to certain speeds, hav to hit the "test" button on riva tuner rite? n when i hit :tesat", sumtimes tak lepas one...duno y...

n btw, izit normal to get artifacts while running 3D Mark?
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ianho
post Jun 30 2005, 11:16 PM
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QUOTE(Mowgli @ Jun 30 2005, 05:05 PM)
hmm/.../using riva tuner, canot go to 600/1200 la...

coz , b4 can adjust to certain speeds, hav to hit the "test" button on riva tuner rite? n when i hit :tesat", sumtimes tak lepas one...duno y...

n btw, izit normal to get artifacts while running 3D Mark?
*


If Riva wont give u 600/1200 after the test means it senses that ure GC cannot take it oredi. N artifacts also mean ure card cannot take it oredi. U can still force Riva 2 give u 600/1200 by going to the Power User tab, Nvidia Overclocking, Disable internal test. BEWARE of what ure doing though. This is oredi very dangerous ground ure threading on.
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evilhomura89
post Aug 19 2005, 10:13 PM
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how to downclock my FSB using software??
I can't do it using BIOS, b'coz i'm using Dell system
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kelvin_hata
post Aug 20 2005, 01:40 AM
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QUOTE(evilhomura89 @ Aug 19 2005, 10:13 PM)
how to downclock my FSB using software??
I can't do it using BIOS, b'coz i'm using Dell system
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izzit nvdia 6600gt?
i try using coolbits but didt unlock the oc utilities show out... sigh...
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MiN
post Sep 14 2005, 11:37 PM
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Just done a benchmark only today and here's my score:

3dmark03 - 8007
3dmark05 - 3506

and here my spec :

amd venice 3000++ @1.8 Gz
abit an8 nf4 ultra
corsair value ram 2x512 mb (dual channel)
aopen 6600 GT at stock speed 300/1000?? not sure

mine score everything on stock speed NON-OC

wanna know how is my score? average alr?
lazy to OC cause on stock cooling only and buzy buzy buzy and most importantly, i'm a noob after all the reading still

when i do 3dmark05, i notice the frame is very slow only 1-2 frame per seconds and it lags a lot... is that normal? and no sound at all compare to when i running demo...? normal?

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guanteik
post Sep 26 2005, 02:55 PM
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hi, i am using mobility x300. may i know how can i use the hyper memory function? what software do i need and what's the configuration?

someone pls help. thanks
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Survivor
post Jan 16 2006, 11:39 AM
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With all the sifu here...may i ask, what is the safeguard voltage level for the Vcore and Vram? I will list down my spec so that you guys can know the situation better.

- ABIT N7F-S v2.0 mobo
- AMD Athlon XP 2600+ FSB266 2128MHZ stock (bought August 03, dunno whether it is lock or unlock)
- 2G Kingston ValueRAM, Kingston chipset
- Powercolor Radeon 9200.

i tried OC proc to 2300MHZ with FSB 190 x multiplier 12. Running few times 3DMark03 and PCMark04 stable. My Vcore is 1.775V and Vram is 2.9V. Is the voltage level ok? or are they too high? Any suggestion or opinion on how much more i can push them? Please advice.

Thanks in advance for the help given.
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